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Interrupting a spell impossible w/Core rules?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 238554" data-attributes="member: 545"><p>Fair enough.</p><p></p><p>But I have to say claims that it is "impossible" (like in the topic) or rare to disrupt spells tells me that someone is just not looking at the rules with an open mind.</p><p></p><p>My experience is that you can disrupt a spell ~30-40% of the time <em>if you make minor adjustments to your tactics</em> for that goal (and have a reasonable opportunity). That may seem low but these same tactics generally have beneficial side effects, like doing damage from a readied attack, gaining an extra attack from an AoO, hampering movement which sets up a full attack for next round, etc. Grappling is even more effective (maybe ~60-70%) although it doesn't do meaningful damage unless you are a monk.</p><p></p><p>So I basically wonder if that is not good enough what is?</p><p></p><p>If the wizard's life expentancy is ~2-3 rounds he needs to be able to cast his spells successfully at least half the time even in a brawl to be an effective character. Making it harder to cast in combat is going to hell on PC Wizards in small parties because they can't count on being well protected.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 238554, member: 545"] Fair enough. But I have to say claims that it is "impossible" (like in the topic) or rare to disrupt spells tells me that someone is just not looking at the rules with an open mind. My experience is that you can disrupt a spell ~30-40% of the time [i]if you make minor adjustments to your tactics[/i] for that goal (and have a reasonable opportunity). That may seem low but these same tactics generally have beneficial side effects, like doing damage from a readied attack, gaining an extra attack from an AoO, hampering movement which sets up a full attack for next round, etc. Grappling is even more effective (maybe ~60-70%) although it doesn't do meaningful damage unless you are a monk. So I basically wonder if that is not good enough what is? If the wizard's life expentancy is ~2-3 rounds he needs to be able to cast his spells successfully at least half the time even in a brawl to be an effective character. Making it harder to cast in combat is going to hell on PC Wizards in small parties because they can't count on being well protected. [/QUOTE]
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Interrupting a spell impossible w/Core rules?
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