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Interrupting a spell impossible w/Core rules?
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<blockquote data-quote="DrSpunj" data-source="post: 239706" data-attributes="member: 994"><p>Sorry for the marketing ploy, RC; the topic was, of course, meant to draw people into the thread so we could get some helpful thoughts (which we have, in abundance). Though the open mind part is true enough in some respects, ouini explained Jaych's player's position in his last post much better than I've been able to do this whole thread!</p><p></p><p></p><p></p><p>Excellent analysis, especially since Jaych uses Inertial armor and already has Point Blank Shot. If he's willing to pick up Quick Draw with one of his PsyWarrior Bonus feats he could readily do this (though his Str is only 12, and he's already Weapon Finessed/Focused on his Rapier). Still, as I said above, with his Speed of Thought and Burst talent he's likely moving faster than most mages and can therefore close with a Partial Charge to whap the caster a good one. Quick Draw offering him a ranged attack in those few instances he can't is probably worth the feat since, unless the mage has total cover/concealment, you'll always get your readied ranged attack (which seems like a much better interrupt option than using a melee weapon and hoping for a good scenario).</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 239706, member: 994"] Sorry for the marketing ploy, RC; the topic was, of course, meant to draw people into the thread so we could get some helpful thoughts (which we have, in abundance). Though the open mind part is true enough in some respects, ouini explained Jaych's player's position in his last post much better than I've been able to do this whole thread! Excellent analysis, especially since Jaych uses Inertial armor and already has Point Blank Shot. If he's willing to pick up Quick Draw with one of his PsyWarrior Bonus feats he could readily do this (though his Str is only 12, and he's already Weapon Finessed/Focused on his Rapier). Still, as I said above, with his Speed of Thought and Burst talent he's likely moving faster than most mages and can therefore close with a Partial Charge to whap the caster a good one. Quick Draw offering him a ranged attack in those few instances he can't is probably worth the feat since, unless the mage has total cover/concealment, you'll always get your readied ranged attack (which seems like a much better interrupt option than using a melee weapon and hoping for a good scenario). DrSpunj [/QUOTE]
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Interrupting a spell impossible w/Core rules?
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