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*Pathfinder & Starfinder
Interrupting a spell impossible w/Core rules?
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<blockquote data-quote="mikebr99" data-source="post: 239716" data-attributes="member: 1377"><p>Hi ouini...</p><p></p><p>Correct me if I'm wrong... but didn't he build his character to be able to do this within the existing rules (psi-warrior built for speed)? If this character (moving at 50ft.) can't keep up with a Mage (moving at 30ft.) then there is a whole different set of problems we haven't seen yet... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The rules are trying to state that a medium or heavy suit of armour is going to get in the way wrt movement (33% reduction for humans, 25% for dwarves). </p><p></p><p>A heavily armed & armoured character should NOT be able to keep up with a lightly (or no) armoured character of the same race... or there wouldn't be any comprimise for taking the lighter armours. If you were to remove the movement penalties for heavy armours, then the next response from your players would be, "what about the armour check penalties for skills???" You can't keep one while getting rid of the other... </p><p></p><p>And soon you'll have thieves running around in full-plate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think the Psi-warrior is a very effective way to be a Mage-killer... Though he will be complaining about all the damage he's taking from regular combat... but you can't have it all... Really, You shouldn't be able to have it all!!!</p></blockquote><p></p>
[QUOTE="mikebr99, post: 239716, member: 1377"] Hi ouini... Correct me if I'm wrong... but didn't he build his character to be able to do this within the existing rules (psi-warrior built for speed)? If this character (moving at 50ft.) can't keep up with a Mage (moving at 30ft.) then there is a whole different set of problems we haven't seen yet... ;) The rules are trying to state that a medium or heavy suit of armour is going to get in the way wrt movement (33% reduction for humans, 25% for dwarves). A heavily armed & armoured character should NOT be able to keep up with a lightly (or no) armoured character of the same race... or there wouldn't be any comprimise for taking the lighter armours. If you were to remove the movement penalties for heavy armours, then the next response from your players would be, "what about the armour check penalties for skills???" You can't keep one while getting rid of the other... And soon you'll have thieves running around in full-plate. ;) I think the Psi-warrior is a very effective way to be a Mage-killer... Though he will be complaining about all the damage he's taking from regular combat... but you can't have it all... Really, You shouldn't be able to have it all!!! [/QUOTE]
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Interrupting a spell impossible w/Core rules?
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