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Interrupting a spell impossible w/Core rules?
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<blockquote data-quote="ouini" data-source="post: 239770" data-attributes="member: 3506"><p>Petrosian wrote:His axioms weren't 2e specific. They were something like, "realism shouldn't be sacrificed unless you gain significantly more in playability than you lose in realism."</p><p></p><p>Again, his point is not that the rules <strong><em>do</em></strong> allow you to interrupt a caster with tanglefoot bags and thrown daggers -- he feels rules <strong><em>not</em></strong> allowing you a chance to disrupt a spellcaster with a melee weapon take away too much realism.</p><p></p><p>I get your point. I agree with what I think is its premise -- variety is the spice of life, and one-size-fits-all fighters shouldn't be as versatile as specialists. But none of that invalidates his point that: Anybody, not just fighters, should be able to ready/keep a melee weapon in a mage's face to possibly disrupt his casting.</p></blockquote><p></p>
[QUOTE="ouini, post: 239770, member: 3506"] Petrosian wrote:His axioms weren't 2e specific. They were something like, "realism shouldn't be sacrificed unless you gain significantly more in playability than you lose in realism." Again, his point is not that the rules [b][i]do[/i][/b] allow you to interrupt a caster with tanglefoot bags and thrown daggers -- he feels rules [b][i]not[/i][/b] allowing you a chance to disrupt a spellcaster with a melee weapon take away too much realism. I get your point. I agree with what I think is its premise -- variety is the spice of life, and one-size-fits-all fighters shouldn't be as versatile as specialists. But none of that invalidates his point that: Anybody, not just fighters, should be able to ready/keep a melee weapon in a mage's face to possibly disrupt his casting. [/QUOTE]
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Interrupting a spell impossible w/Core rules?
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