Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Interrupting a spell impossible w/Core rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="apsuman" data-source="post: 241184" data-attributes="member: 1769"><p>Ok, I will state some of my points again as nobody addressed them, and I am that egotistical.</p><p></p><p>I understand your DM's assertion that a fighter type wiht a sword in his hand is a threat to anyone in striking range -- and indeed, that is realistic.</p><p></p><p>However, a mage with prepared spells is also a threat to anyone in their striking range. Surely if mages really existed, this too would be "realistic".</p><p></p><p>Now, my big leap of faith. Why is it that that your DM wants to make it easier for a a fighter to stop a mage but not for a mage to stop a fighter? (also, the game already takes into account how well a character reacts to a threat, it is called his armor class).</p><p></p><p>Given that in 3e the spells are prepared, not memorized, they are mostly cast already, the wizard simply completes the spell for it to activate. They can do it quickly enough that they get a full move if that's all they do. </p><p></p><p>The initiative system makes us think serially, but the actions in combat are suppose to be parallel. A fighter can make a single attack at his highest BAB and still get a 30' move. Keep in mind that the DnD combat system is abstract, so one attack (that is one d20 "to hit" roll) might be just one powerful slash with his sword that hits his opponent and damages him through the armor, or he might feign and parry with quick jabs with the pointy end of his sword to strike an especailly sensitive spot, but either way he does that fast enough that he still gets a 30' move.</p><p></p><p>Now the wizard can cast a spell and get the 30' move, implying that the wizard completing his spell is just as fast as that one "to hit" attempt by the fighter. I imagine a fighter's single attack as a pretty quick thing, so should be the mage's spell completion.</p><p></p><p>I am impressed that they have rules to make the attempt o disrupt the spell at all it happens so fast.</p><p></p><p>So, while you DM might be very well intentioned, I think two things:</p><p></p><p>1. His rule solves a non-existant problem by creating one larger that is more imbalanced.</p><p></p><p>2. His rule is more unrealistic than the threat from the fighter.</p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 241184, member: 1769"] Ok, I will state some of my points again as nobody addressed them, and I am that egotistical. I understand your DM's assertion that a fighter type wiht a sword in his hand is a threat to anyone in striking range -- and indeed, that is realistic. However, a mage with prepared spells is also a threat to anyone in their striking range. Surely if mages really existed, this too would be "realistic". Now, my big leap of faith. Why is it that that your DM wants to make it easier for a a fighter to stop a mage but not for a mage to stop a fighter? (also, the game already takes into account how well a character reacts to a threat, it is called his armor class). Given that in 3e the spells are prepared, not memorized, they are mostly cast already, the wizard simply completes the spell for it to activate. They can do it quickly enough that they get a full move if that's all they do. The initiative system makes us think serially, but the actions in combat are suppose to be parallel. A fighter can make a single attack at his highest BAB and still get a 30' move. Keep in mind that the DnD combat system is abstract, so one attack (that is one d20 "to hit" roll) might be just one powerful slash with his sword that hits his opponent and damages him through the armor, or he might feign and parry with quick jabs with the pointy end of his sword to strike an especailly sensitive spot, but either way he does that fast enough that he still gets a 30' move. Now the wizard can cast a spell and get the 30' move, implying that the wizard completing his spell is just as fast as that one "to hit" attempt by the fighter. I imagine a fighter's single attack as a pretty quick thing, so should be the mage's spell completion. I am impressed that they have rules to make the attempt o disrupt the spell at all it happens so fast. So, while you DM might be very well intentioned, I think two things: 1. His rule solves a non-existant problem by creating one larger that is more imbalanced. 2. His rule is more unrealistic than the threat from the fighter. g! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Interrupting a spell impossible w/Core rules?
Top