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*Dungeons & Dragons
Interrupting rests
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<blockquote data-quote="DND_Reborn" data-source="post: 8102019" data-attributes="member: 6987520"><p>It is also ridiculous to assume that casting a spell (something PCs do all the time, considering cantrips are at will) or fighting for 1 minute (10 rounds) out of <em>8 hours of resting</em> won't allow you to gain the benefits of a long rest.</p><p></p><p>Imagine this IRL, a bunch of soldiers are in a fight, get some downtime to rest, have a brief skirmish, and then continue resting to the full time. So, these soldiers now recover no HP?</p><p></p><p>People wake up in the middle of the night all the time (getting a drink, using the bathroom, even for scary things like hearing a noise) and yes for many people it might take them a while to fall back to sleep--but most people do (including myself) and wake up hours later perfectly rested.</p><p></p><p>The rule would be better served with a DC 5 (or 10 maybe) Constitution check or something. If your rest is interrupted, make a check and you still gain the benefits of the rest, otherwise you don't. Each "interruption" could increase the DC by 5 and require a new check.</p><p></p><p>Finally, keep in mind most groups have watches during the night. You think keeping watch for 1-2 hours or more isn't stressful? Even if you are just sitting there and occasionally walking around? It can be very tiring sometimes. By their rule, that alone would stop anyone from benefiting from a long rest. Some groups insist a long rest can only take place in an area of expected safety, etc. I have a feeling those people are more on board with this idea of easily interrupting rests.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8102019, member: 6987520"] It is also ridiculous to assume that casting a spell (something PCs do all the time, considering cantrips are at will) or fighting for 1 minute (10 rounds) out of [I]8 hours of resting[/I] won't allow you to gain the benefits of a long rest. Imagine this IRL, a bunch of soldiers are in a fight, get some downtime to rest, have a brief skirmish, and then continue resting to the full time. So, these soldiers now recover no HP? People wake up in the middle of the night all the time (getting a drink, using the bathroom, even for scary things like hearing a noise) and yes for many people it might take them a while to fall back to sleep--but most people do (including myself) and wake up hours later perfectly rested. The rule would be better served with a DC 5 (or 10 maybe) Constitution check or something. If your rest is interrupted, make a check and you still gain the benefits of the rest, otherwise you don't. Each "interruption" could increase the DC by 5 and require a new check. Finally, keep in mind most groups have watches during the night. You think keeping watch for 1-2 hours or more isn't stressful? Even if you are just sitting there and occasionally walking around? It can be very tiring sometimes. By their rule, that alone would stop anyone from benefiting from a long rest. Some groups insist a long rest can only take place in an area of expected safety, etc. I have a feeling those people are more on board with this idea of easily interrupting rests. [/QUOTE]
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