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Interrupting rests
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<blockquote data-quote="aco175" data-source="post: 8102132" data-attributes="member: 27385"><p>My group seemed to streamline most of the rest mechanic to the point I just have one roll a d6 and if a 6 comes up, I have an encounter. I may roll a d10 to see if it is a monster, environment- like a storm, or even something beneficial. If the need comes up, I ask them to roll again to see who is on guard when the monster attacks. </p><p></p><p>I did read it as 1 hour of walking being as strenuous as casting a spell or fighting, but can read it the other way. Although it cantrips do not count, it kind of nerfs the fighter a bit with cantrips taking over for a crossbow and now the "crossbow" the mage shoots is free compared to the fighter's crossbow which now costs him his rest.</p></blockquote><p></p>
[QUOTE="aco175, post: 8102132, member: 27385"] My group seemed to streamline most of the rest mechanic to the point I just have one roll a d6 and if a 6 comes up, I have an encounter. I may roll a d10 to see if it is a monster, environment- like a storm, or even something beneficial. If the need comes up, I ask them to roll again to see who is on guard when the monster attacks. I did read it as 1 hour of walking being as strenuous as casting a spell or fighting, but can read it the other way. Although it cantrips do not count, it kind of nerfs the fighter a bit with cantrips taking over for a crossbow and now the "crossbow" the mage shoots is free compared to the fighter's crossbow which now costs him his rest. [/QUOTE]
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