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Interrupting rests
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<blockquote data-quote="Ovinomancer" data-source="post: 8102213" data-attributes="member: 16814"><p>You keep focusing on 600 rounds of combat when that's not likely, but combat interspersed with other adventuring activity is. 1 hour of combat is sufficient but unnecessary. Or is it that you think it should take less than that to break a long rest? Regardless, given the game in question, even 10 minutes of combat would be extraordinary and extremely rare, so it's making a mountain of a molehill.</p><p></p><p>However, that said, you do raise an interesting point about any combat or spellcasting breaking a short rest while not breaking a long rest. This point rests on treating rests as on a spectrum -- you can start with a short rest and then keep going until you get to a long rest. While I don't think that's a bad way of looking at it, the rules really don't make that spectrum a thing. It's either a 1 hour long short rest or an 8 hour long long rest and they are separate things, not ends of a spectrum. It clunks a bit, sure, but it allows for long rests to have reasonable interruptions (as has been pointed out, and for anyone that's served in the military, this is not unreasonable or uncommon at all) while making short rests not too easy to accomplish.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8102213, member: 16814"] You keep focusing on 600 rounds of combat when that's not likely, but combat interspersed with other adventuring activity is. 1 hour of combat is sufficient but unnecessary. Or is it that you think it should take less than that to break a long rest? Regardless, given the game in question, even 10 minutes of combat would be extraordinary and extremely rare, so it's making a mountain of a molehill. However, that said, you do raise an interesting point about any combat or spellcasting breaking a short rest while not breaking a long rest. This point rests on treating rests as on a spectrum -- you can start with a short rest and then keep going until you get to a long rest. While I don't think that's a bad way of looking at it, the rules really don't make that spectrum a thing. It's either a 1 hour long short rest or an 8 hour long long rest and they are separate things, not ends of a spectrum. It clunks a bit, sure, but it allows for long rests to have reasonable interruptions (as has been pointed out, and for anyone that's served in the military, this is not unreasonable or uncommon at all) while making short rests not too easy to accomplish. [/QUOTE]
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