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Interrupting rests
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<blockquote data-quote="Ovinomancer" data-source="post: 8102339" data-attributes="member: 16814"><p>This looks like complaining that the rule is overengineered, but not a problem. So what if it handles 599 rounds of combat and that's vanishingly possible to even achieve? What the rules does is say that, yes 600 round of combat breaks a long rest, but also that any combat paired with any spellcasting paired with any walking paired with any other adventuring activities that collectively crossing the 1 hour mark in an 8 hour period voids the long rest. By doing it this way, they're actually economizing rules text -- sure, it's weird that it allows for 599 round of combat but it also now doesn't have to state exactly how much combat and how much spellcasting and how much other stuff does what, it just tosses them into the "don't do this stuff for an hour" bin and it's simple and done.</p><p></p><p></p><p></p><p>Can they? Do we care if they do? They don't get the benefit of the short rest if they do this, so I'm not seeing any problems worth addressing at all. If they are taking a short rest, and combat occurs, then they can't switch to a long rest at all, so, again, what problem occurs here?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8102339, member: 16814"] This looks like complaining that the rule is overengineered, but not a problem. So what if it handles 599 rounds of combat and that's vanishingly possible to even achieve? What the rules does is say that, yes 600 round of combat breaks a long rest, but also that any combat paired with any spellcasting paired with any walking paired with any other adventuring activities that collectively crossing the 1 hour mark in an 8 hour period voids the long rest. By doing it this way, they're actually economizing rules text -- sure, it's weird that it allows for 599 round of combat but it also now doesn't have to state exactly how much combat and how much spellcasting and how much other stuff does what, it just tosses them into the "don't do this stuff for an hour" bin and it's simple and done. Can they? Do we care if they do? They don't get the benefit of the short rest if they do this, so I'm not seeing any problems worth addressing at all. If they are taking a short rest, and combat occurs, then they can't switch to a long rest at all, so, again, what problem occurs here? [/QUOTE]
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