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Interrupting rests
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<blockquote data-quote="Ovinomancer" data-source="post: 8102359" data-attributes="member: 16814"><p>But any fighting doesn't interrupt a long rest. It does interrupt a short rest. The intent is for long rests to be allowed to be temporarily interrupted if the camp is attack or something special occurs. The intent of a short rest is that you need at least an hour of no interruption to gain the benefits. You might disagree with this intent, but that's not a problem with how they're implemented.</p><p></p><p></p><p>Okay, I missed your point. Mechanically, if a short rest is interrupted by any amount of fighting, the short rest is lost. If a long rest is interrupted by any fighting, it must be less than an hour in durations and not combined with any other adventuring activities for more than an hour. You can start a short rest and decide to turn it into a long rest (although I'm not at all clear how this occurs, I'm going with it for arguments sake). What's the mechanical issue at hand, here?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8102359, member: 16814"] But any fighting doesn't interrupt a long rest. It does interrupt a short rest. The intent is for long rests to be allowed to be temporarily interrupted if the camp is attack or something special occurs. The intent of a short rest is that you need at least an hour of no interruption to gain the benefits. You might disagree with this intent, but that's not a problem with how they're implemented. Okay, I missed your point. Mechanically, if a short rest is interrupted by any amount of fighting, the short rest is lost. If a long rest is interrupted by any fighting, it must be less than an hour in durations and not combined with any other adventuring activities for more than an hour. You can start a short rest and decide to turn it into a long rest (although I'm not at all clear how this occurs, I'm going with it for arguments sake). What's the mechanical issue at hand, here? [/QUOTE]
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