Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Interrupting rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8102381" data-attributes="member: 6775477"><p>That's not really a houserule, but a DM interpretation of likely events. Unless a player wants to spend multiple hours of the rest casting spells/rituals, this just isn't going the happen. Even then, consider the actual time: you have 8 hours of adventuring, lets add two 1 hour short rests, and an 8 hour long rest: this totals only 18 hours out of 24. Even if you force an hour at dawn and dusk for routine activity, this leaves 4 full hours that this spellcasting can be done without issue.</p><p></p><p>No, my understanding is that short and long rests are mechanically different, which is in opposition to your view. In only 1 hour, having a sudden event that forces you into activity can disrupt you efforts to relax (although realistically, it would likely extend the short rest by a period of time, not a full hour). Over the course of 8 hours, however, it's not unreasonable for you have some level of strenuous activity, while still being able to return to your 8 hours of relaxation.</p><p></p><p>Here's your problem. RAW is quite possibly one of the worst ways of looking at 5E. RAW is quite literally the DM interprets the outcome of any action or activity (very early in the PHB), and much of the game is written deliberately vague for the purpose of allowing each DM to determine how they want it to work in their game. Unless the DM directly contradicts something explicit in the PHB, then they are correct. Period. Even if they do contradict something explicit, it is simply a houserule, which 5E was specifically deigned to easily integrate.</p><p></p><p></p><p>Reminder that Sage Advice is only advice, even from the "on high holy JC." In general I find that JC can suck it, because his views on the game are radically different than mine, and I've found the advice of Mearls to be far more useful.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8102381, member: 6775477"] That's not really a houserule, but a DM interpretation of likely events. Unless a player wants to spend multiple hours of the rest casting spells/rituals, this just isn't going the happen. Even then, consider the actual time: you have 8 hours of adventuring, lets add two 1 hour short rests, and an 8 hour long rest: this totals only 18 hours out of 24. Even if you force an hour at dawn and dusk for routine activity, this leaves 4 full hours that this spellcasting can be done without issue. No, my understanding is that short and long rests are mechanically different, which is in opposition to your view. In only 1 hour, having a sudden event that forces you into activity can disrupt you efforts to relax (although realistically, it would likely extend the short rest by a period of time, not a full hour). Over the course of 8 hours, however, it's not unreasonable for you have some level of strenuous activity, while still being able to return to your 8 hours of relaxation. Here's your problem. RAW is quite possibly one of the worst ways of looking at 5E. RAW is quite literally the DM interprets the outcome of any action or activity (very early in the PHB), and much of the game is written deliberately vague for the purpose of allowing each DM to determine how they want it to work in their game. Unless the DM directly contradicts something explicit in the PHB, then they are correct. Period. Even if they do contradict something explicit, it is simply a houserule, which 5E was specifically deigned to easily integrate. Reminder that Sage Advice is only advice, even from the "on high holy JC." In general I find that JC can suck it, because his views on the game are radically different than mine, and I've found the advice of Mearls to be far more useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Interrupting rests
Top