Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Interrupting rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8102832" data-attributes="member: 6775477"><p>I've never understood the concept of "extending a short rest into a long rest." Either you're taking a short rest, which simply requires everyone to take minimal activity, or you're taking a long rest, which requires everyone to have only 2 hours of minimal activity (or 1 hour of minimal and 1 hour of strenuous). To "extend" a short rest into a long one requires that everyone spend 1 of those minimal activity hours up front, leaving 7 hours of watch to be broken up among the party. Unless you have an elf or 7 characters, this leave the party vulnerable.</p><p></p><p>As I mentioned elsewhere, there are always more than 8 hours available for a long rest each day, barring extreme situations (like 4+ hours of forced marching). It makes far more logical sense to have a short rest, followed by the traditional long rest. This gives the PCs time to refresh short rest abilities and spend HD (if desired) in case of interruptions during the long rest. If this short rest is interrupted, you still have plenty of time to start over before the long rest. The only time this should be an issue is if the DM is being a jerk, interrupting every short rest to prevent them, in which case your issues are far more severe.</p><p></p><p></p><p>This is why I said that it's only when the DM contradicts something explicit that it's not RAW, but a houserule. The HD of a fighter is explicit, but the damage of magic missile is not. Do you roll for each missile, or only once for all of them? Intuitively you want to roll for each missile, but the rule on rolling damage for spells implies that you should only roll once. Neither is explicitly correct, thus leaving it to DM interpretation (SA says roll once).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8102832, member: 6775477"] I've never understood the concept of "extending a short rest into a long rest." Either you're taking a short rest, which simply requires everyone to take minimal activity, or you're taking a long rest, which requires everyone to have only 2 hours of minimal activity (or 1 hour of minimal and 1 hour of strenuous). To "extend" a short rest into a long one requires that everyone spend 1 of those minimal activity hours up front, leaving 7 hours of watch to be broken up among the party. Unless you have an elf or 7 characters, this leave the party vulnerable. As I mentioned elsewhere, there are always more than 8 hours available for a long rest each day, barring extreme situations (like 4+ hours of forced marching). It makes far more logical sense to have a short rest, followed by the traditional long rest. This gives the PCs time to refresh short rest abilities and spend HD (if desired) in case of interruptions during the long rest. If this short rest is interrupted, you still have plenty of time to start over before the long rest. The only time this should be an issue is if the DM is being a jerk, interrupting every short rest to prevent them, in which case your issues are far more severe. This is why I said that it's only when the DM contradicts something explicit that it's not RAW, but a houserule. The HD of a fighter is explicit, but the damage of magic missile is not. Do you roll for each missile, or only once for all of them? Intuitively you want to roll for each missile, but the rule on rolling damage for spells implies that you should only roll once. Neither is explicitly correct, thus leaving it to DM interpretation (SA says roll once). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Interrupting rests
Top