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<blockquote data-quote="DND_Reborn" data-source="post: 8102989" data-attributes="member: 6987520"><p>Depends on your current HP when you get hit. In 5E, actual "wounds" (not just nicks and scratches, etc.) are only when your HP is taken to 0. It represents the solid blow that <em>finally</em> managed to hit you and break through your skill, favor, luck, endurance, or whatever. You're done. You can't take anymore and you fall unconscious from the hit.</p><p></p><p>There are plenty of write-ups as to why it is called Hit Points online. It is a legacy thing from the 70's that carried when they were actual "hits".</p><p></p><p>More appropriately, as I explain this to new players who join my groups, hit points represent your ability to fight back and withstand potentially lethal hits. As long as you have hit points left, you are fighting strong. When they are gone, you are vulnerable.</p><p></p><p>I agree the terminology should be changed. That is why I love the d20 SW game--with Vitality (i.e. Hit Points) and Wound Points (actual physical body meat or injury, etc.). You could change them to Defensive Points or Stress Points or whatever, sure.</p><p></p><p>FWIW, Cure Wounds (no "Light" anymore <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) is also a legacy hold-over from prior editions. If you changed the terminology, the spells could be renamed: Stress Points and Relieve Stress (i.e. Cure Wounds) or something.</p><p></p><p>The point is in 5E (and really since AD&D 1E or probably sooner), the vast majority of hit points is NOT physical wounds, but fatigue, running out of luck, or whatever other abstract concept you want to toss into the mix. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8102989, member: 6987520"] Depends on your current HP when you get hit. In 5E, actual "wounds" (not just nicks and scratches, etc.) are only when your HP is taken to 0. It represents the solid blow that [I]finally[/I] managed to hit you and break through your skill, favor, luck, endurance, or whatever. You're done. You can't take anymore and you fall unconscious from the hit. There are plenty of write-ups as to why it is called Hit Points online. It is a legacy thing from the 70's that carried when they were actual "hits". More appropriately, as I explain this to new players who join my groups, hit points represent your ability to fight back and withstand potentially lethal hits. As long as you have hit points left, you are fighting strong. When they are gone, you are vulnerable. I agree the terminology should be changed. That is why I love the d20 SW game--with Vitality (i.e. Hit Points) and Wound Points (actual physical body meat or injury, etc.). You could change them to Defensive Points or Stress Points or whatever, sure. FWIW, Cure Wounds (no "Light" anymore ;) ) is also a legacy hold-over from prior editions. If you changed the terminology, the spells could be renamed: Stress Points and Relieve Stress (i.e. Cure Wounds) or something. The point is in 5E (and really since AD&D 1E or probably sooner), the vast majority of hit points is NOT physical wounds, but fatigue, running out of luck, or whatever other abstract concept you want to toss into the mix. :) [/QUOTE]
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