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Interrupting rests
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<blockquote data-quote="clearstream" data-source="post: 8104742" data-attributes="member: 71699"><p>That relates to why I don't find the interpretation compelling. It's implausible that combat even matters as a condition to rests under it. Even if it is theoretically possible.</p><p></p><p>But we are just restating positions at this point. I'm not sure how we would move the argument (in the sense of discussion) forward? I think considering cancelled, extended, and retrospectively declared rests probably sheds some light on what is going on mechanically. The narrative plausibility of all of these possibilities seems to be firm: "<em>I was going to rest, but awhile in changed my mind</em>", "<em>I was going to take a short nap, but decided on a long rest</em>", "<em>I found myself feeling quite refreshed</em>" and it is after all the intent of the rules to sustain a shared narrative. Whether that fails to matter for your group, or matters for mine, is kind of moot against an intent to simply <em>understand</em> prior to going one way or another.</p><p></p><p>Others on these boards have suggested using just one kind of rest. I think abilities rightly divide into at-will, per-encounter, per-few-encounters, therefore I think there must be some cost against those tiers. Currently rests is that cost and possibly it is the most appropriate cost, seeing as it is to do with time, and uses over time is what is at stake.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8104742, member: 71699"] That relates to why I don't find the interpretation compelling. It's implausible that combat even matters as a condition to rests under it. Even if it is theoretically possible. But we are just restating positions at this point. I'm not sure how we would move the argument (in the sense of discussion) forward? I think considering cancelled, extended, and retrospectively declared rests probably sheds some light on what is going on mechanically. The narrative plausibility of all of these possibilities seems to be firm: "[I]I was going to rest, but awhile in changed my mind[/I]", "[I]I was going to take a short nap, but decided on a long rest[/I]", "[I]I found myself feeling quite refreshed[/I]" and it is after all the intent of the rules to sustain a shared narrative. Whether that fails to matter for your group, or matters for mine, is kind of moot against an intent to simply [I]understand[/I] prior to going one way or another. Others on these boards have suggested using just one kind of rest. I think abilities rightly divide into at-will, per-encounter, per-few-encounters, therefore I think there must be some cost against those tiers. Currently rests is that cost and possibly it is the most appropriate cost, seeing as it is to do with time, and uses over time is what is at stake. [/QUOTE]
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