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Interrupting spellcasting
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<blockquote data-quote="Tony Vargas" data-source="post: 6798068" data-attributes="member: 996"><p>'s'all relative: blasty spells aren't as powerful as when they scaled with level and without limit back in the day, and specific spells aren't as broken as in 3e, while many spells are arguably more powerful than they were in 4e, as well as casters getting a lot more of them.</p><p></p><p>OTOH, caster versatility is greater than ever, and save DCs scale with character level, while save bonuses might not scale at all, and daily-resource-heavy casters are only even hypothetically, theoretically, designed to balance with everyone else at all under the semi-mythical 6-8 encounters/day guideline. </p><p></p><p>OTOOH, PCs can use the same rules vs NPC casters.</p><p></p><p>I really wouldn't worry about it. Give it a try: If a given PC seems consistently, significantly, under-powered, just toss him the right magic item, he'll be fine. On the outside chance you do find casters across the board demonstrably overly weakened by maybe losing a spell now and then because they cast in melee, you can re-consider the rule, maybe soften it to an AoO after the spell's completed, or think of some way to 'compensate' casters (and be sure to apply it to NPC casters, too).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6798068, member: 996"] 's'all relative: blasty spells aren't as powerful as when they scaled with level and without limit back in the day, and specific spells aren't as broken as in 3e, while many spells are arguably more powerful than they were in 4e, as well as casters getting a lot more of them. OTOH, caster versatility is greater than ever, and save DCs scale with character level, while save bonuses might not scale at all, and daily-resource-heavy casters are only even hypothetically, theoretically, designed to balance with everyone else at all under the semi-mythical 6-8 encounters/day guideline. OTOOH, PCs can use the same rules vs NPC casters. I really wouldn't worry about it. Give it a try: If a given PC seems consistently, significantly, under-powered, just toss him the right magic item, he'll be fine. On the outside chance you do find casters across the board demonstrably overly weakened by maybe losing a spell now and then because they cast in melee, you can re-consider the rule, maybe soften it to an AoO after the spell's completed, or think of some way to 'compensate' casters (and be sure to apply it to NPC casters, too). [/QUOTE]
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