Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Interrupting spellcasting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6990107" data-attributes="member: 6787650"><p>FWIW, I'm about to start a new campaign with new players in the next week or so, and this thread has persuaded me to add the spell to my house rules document. That's not <em>quite</em> the same as making it a definite house rule for this new campaign, because I will take input from players--but I like the flavor, I like how natural it is to say "casting a (non-reaction, non-bonus-action) spell requires concentration and moving or getting hit interrupts your concentration", and I like the fact that it reduces the temptation for whole parties to rely purely on cantrips like Eldritch Blast, Booming Blade and Greenflame Blade instead of weapons.</p><p></p><p>Here's the current form of the rule:</p><p></p><p><em>7.) Casting a non-bonus-action/non-reaction spell while moving at more than half speed, riding a horse or on a moving ship forces a concentration save every round even if it's not a concentration spell (Fireball) or it fizzles; getting hit when you're trying to cast a non-reaction spell likewise forces a concentration save to avoid fizzle (if you've been hit earlier on this round and start casting after due to Delay, you must make the same concentration save.) Fizzling does not cost spell points but does waste your action to no effect.</em></p><p><em></em></p><p>I don't think this cripples wizards but it does make magic less of a no-brainer.</p><p></p><p></p><p></p><p>In my game, I think getting to use DMG spell points counts as compensation. Spell points makes spellcasters more flexible and powerful, while also being simpler for both players and DMs. Win/win, but the increased power means I don't feel bad about wanting to introduce another wrinkle that incidentally makes spellcasters slightly weaker. (Besides, you <em>know</em> it's going to get used against evil wizards as well as PCs.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6990107, member: 6787650"] FWIW, I'm about to start a new campaign with new players in the next week or so, and this thread has persuaded me to add the spell to my house rules document. That's not [I]quite[/I] the same as making it a definite house rule for this new campaign, because I will take input from players--but I like the flavor, I like how natural it is to say "casting a (non-reaction, non-bonus-action) spell requires concentration and moving or getting hit interrupts your concentration", and I like the fact that it reduces the temptation for whole parties to rely purely on cantrips like Eldritch Blast, Booming Blade and Greenflame Blade instead of weapons. Here's the current form of the rule: [I]7.) Casting a non-bonus-action/non-reaction spell while moving at more than half speed, riding a horse or on a moving ship forces a concentration save every round even if it's not a concentration spell (Fireball) or it fizzles; getting hit when you're trying to cast a non-reaction spell likewise forces a concentration save to avoid fizzle (if you've been hit earlier on this round and start casting after due to Delay, you must make the same concentration save.) Fizzling does not cost spell points but does waste your action to no effect. [/I] I don't think this cripples wizards but it does make magic less of a no-brainer. In my game, I think getting to use DMG spell points counts as compensation. Spell points makes spellcasters more flexible and powerful, while also being simpler for both players and DMs. Win/win, but the increased power means I don't feel bad about wanting to introduce another wrinkle that incidentally makes spellcasters slightly weaker. (Besides, you [I]know[/I] it's going to get used against evil wizards as well as PCs.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Interrupting spellcasting
Top