Olaf the Stout
Hero
Twice now in my game one of the PC's has interrupted a BBEG talking to start combat. After discussing it with the players I ruled that everyone but the interrupting PC rolls initiative and his PC then goes just before the highest initiative. It has worked ok but I'm not entirely happy with this solution.
How have you dealt with this situation?
Please note that I'm not trying to punish my player or anything like that. If he doesn't want to listen to what the BBEG has to say then that is ok. The party may miss out on some useful information as a result of it but they can deal with that. It just seems a little unfair (to both the bad guys and the other PC's) that by my current rules he gets to automatically go first.
I had thought about the bad guys having readied actions as one possible solution. This would allow them to react to the PC's doing certain things. I am interested to see what other people can come up with though.
Olaf the Stout
How have you dealt with this situation?
Please note that I'm not trying to punish my player or anything like that. If he doesn't want to listen to what the BBEG has to say then that is ok. The party may miss out on some useful information as a result of it but they can deal with that. It just seems a little unfair (to both the bad guys and the other PC's) that by my current rules he gets to automatically go first.
I had thought about the bad guys having readied actions as one possible solution. This would allow them to react to the PC's doing certain things. I am interested to see what other people can come up with though.
Olaf the Stout