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General Tabletop Discussion
*Pathfinder & Starfinder
Interrupting the BBEG to Start Combat
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<blockquote data-quote="Nifft" data-source="post: 3285057" data-attributes="member: 6562"><p>Genre clash. I'm trying to resolve it IMC, but having some trouble.</p><p></p><p>Genre 1 ("Gentleman-at-Arms"): the PCs have come to <u>defeat</u> the BBEG, possibly bring him back for some justice, maybe just take his +1 MacGuffin. It's in the name of glory, justice, and other chivalric things that don't slink, scuttle or make Move Silently checks.</p><p>- Opening speech and trash talking</p><p>- Opening moves should be low-level, escalation ensues building dramatic tension</p><p>- Possible closing speech to resolve lingering mystery ("... and I would have gotten away with it, too, if it weren't for those meddling halflings!")</p><p></p><p>Genre 2 ("Commando Strike"): the PCs have come to <u>destroy</u> the BBEG by any means necessary. Their foe is an implacable, irredeemable evil that must be destroyed utterly. No quarter is asked or given. It's in the name of revenge or the survival of humanity.</p><p>- Stealth, misdirection and unfair tactics on both sides</p><p>- Opening attacks are always strongest possible</p><p>- Destruction of foe precludes idle chatter -- expect <em>silence</em> and the like.</p><p></p><p></p><p>Thoughts on how to unambiguously separate these two, so no-one is confused about what the encounter is going to be, while allowing both to fluidly exist in game?</p><p></p><p>Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3285057, member: 6562"] Genre clash. I'm trying to resolve it IMC, but having some trouble. Genre 1 ("Gentleman-at-Arms"): the PCs have come to [u]defeat[/u] the BBEG, possibly bring him back for some justice, maybe just take his +1 MacGuffin. It's in the name of glory, justice, and other chivalric things that don't slink, scuttle or make Move Silently checks. - Opening speech and trash talking - Opening moves should be low-level, escalation ensues building dramatic tension - Possible closing speech to resolve lingering mystery ("... and I would have gotten away with it, too, if it weren't for those meddling halflings!") Genre 2 ("Commando Strike"): the PCs have come to [u]destroy[/u] the BBEG by any means necessary. Their foe is an implacable, irredeemable evil that must be destroyed utterly. No quarter is asked or given. It's in the name of revenge or the survival of humanity. - Stealth, misdirection and unfair tactics on both sides - Opening attacks are always strongest possible - Destruction of foe precludes idle chatter -- expect [i]silence[/i] and the like. Thoughts on how to unambiguously separate these two, so no-one is confused about what the encounter is going to be, while allowing both to fluidly exist in game? Thanks, -- N [/QUOTE]
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Interrupting the BBEG to Start Combat
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