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General Tabletop Discussion
*Pathfinder & Starfinder
Interrupting the BBEG to Start Combat
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<blockquote data-quote="RigaMortus2" data-source="post: 3288855" data-attributes="member: 11586"><p>My group doesn't have both parties roll init as soon as they "meet" for the simple fact that if all they both intend to do (at least initially) is talk, it takes too long to go around the table in init order and see what everyone wants to say.</p><p></p><p>The way we work it is like this...</p><p></p><p>If either party intends to be initially hostile to the other, roll init as normal.</p><p></p><p>If both parties don't intend to be hostile initially, we let people (PCs and NPCs) speak freely. Once a PC does something the DM (or by extension of the DM, the NPC) feels would be a "threatening" we have the NPC make a Sense Motive check using the rules for getting a "hunch" of the situation (which is a DC20 Sense Motive check). If the other PCs in the party want to, we allow them to do the same...</p><p></p><p>Whomever fails the Sense Motive check doesn't have an idea that the PC will be doing something "hostile" and so that PC gets a surprise round, then init is rolled.</p><p></p><p>If the NPC or other PCs make the Sense Motive check, we roll init as normal, because they have a hunch that something is off or the PC is about to do something possibly hostile/threatening.</p><p></p><p>Sometimes the PCs will make the Sense Motive check just to see what their fellow companion is about to do, but don't act on it until he does what he wants to do and also gage the reaction of the NPC.</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3288855, member: 11586"] My group doesn't have both parties roll init as soon as they "meet" for the simple fact that if all they both intend to do (at least initially) is talk, it takes too long to go around the table in init order and see what everyone wants to say. The way we work it is like this... If either party intends to be initially hostile to the other, roll init as normal. If both parties don't intend to be hostile initially, we let people (PCs and NPCs) speak freely. Once a PC does something the DM (or by extension of the DM, the NPC) feels would be a "threatening" we have the NPC make a Sense Motive check using the rules for getting a "hunch" of the situation (which is a DC20 Sense Motive check). If the other PCs in the party want to, we allow them to do the same... Whomever fails the Sense Motive check doesn't have an idea that the PC will be doing something "hostile" and so that PC gets a surprise round, then init is rolled. If the NPC or other PCs make the Sense Motive check, we roll init as normal, because they have a hunch that something is off or the PC is about to do something possibly hostile/threatening. Sometimes the PCs will make the Sense Motive check just to see what their fellow companion is about to do, but don't act on it until he does what he wants to do and also gage the reaction of the NPC. [/QUOTE]
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Interrupting the BBEG to Start Combat
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