Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Interrupting the BBEG to Start Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RigaMortus2" data-source="post: 3288900" data-attributes="member: 11586"><p>Per my post above, I would approach these the same way...</p><p></p><p>First, you as DM have to decide how the BBEG is going to initially react to the PCs. If he is initially going to be hostile, then there is no issue here, as soon as he detects the PCs, he's going to drop into combat. If the BBEG is feeling cocky or just wants to see what the PCs are there for, he might wait to see if the PCs make the first move. In this case, he is initially NOt hostile to them (meaning, he isn't planning to just attack/kill them as soon as he sees them).</p><p></p><p>Second, the same thing for the PCs. Ask them what they intend to do. Do they intend to blast the guy as soon as they see him? That would make combat start right away. Or do the PCs intend to "read him his rights" (so to speak)?</p><p></p><p>If you determine that either side is initially going to be hostile, then you would start combat/roll init as soon as you (the DM) deem appropriate). If both sides want to hear what the other side has to say, at least initially, then don't roll init/start combat. When in "non-combat mode" let them speak/act freely until the action(s) of one party would seem threatening to the other. Then enforce a Sense Motive check for the opponent to make a hunch (DC 20) to see if he thinks something is "off". One of a few possibilities will happen:</p><p></p><p>(A) No one succeeds on the Sense Motive check, the PC or BBEG (whichever is provoking the action) gets a surprise round, then roll for init</p><p>(B) Everyone succeeds on the Sense Motive check, roll for init as normal.</p><p>(C) Some succeed on the Sense Motive check, those that succeed get a surprise round (roll for init to determine the order), then after the surprise round resolves, roll for init for those who have not yet acted.</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3288900, member: 11586"] Per my post above, I would approach these the same way... First, you as DM have to decide how the BBEG is going to initially react to the PCs. If he is initially going to be hostile, then there is no issue here, as soon as he detects the PCs, he's going to drop into combat. If the BBEG is feeling cocky or just wants to see what the PCs are there for, he might wait to see if the PCs make the first move. In this case, he is initially NOt hostile to them (meaning, he isn't planning to just attack/kill them as soon as he sees them). Second, the same thing for the PCs. Ask them what they intend to do. Do they intend to blast the guy as soon as they see him? That would make combat start right away. Or do the PCs intend to "read him his rights" (so to speak)? If you determine that either side is initially going to be hostile, then you would start combat/roll init as soon as you (the DM) deem appropriate). If both sides want to hear what the other side has to say, at least initially, then don't roll init/start combat. When in "non-combat mode" let them speak/act freely until the action(s) of one party would seem threatening to the other. Then enforce a Sense Motive check for the opponent to make a hunch (DC 20) to see if he thinks something is "off". One of a few possibilities will happen: (A) No one succeeds on the Sense Motive check, the PC or BBEG (whichever is provoking the action) gets a surprise round, then roll for init (B) Everyone succeeds on the Sense Motive check, roll for init as normal. (C) Some succeed on the Sense Motive check, those that succeed get a surprise round (roll for init to determine the order), then after the surprise round resolves, roll for init for those who have not yet acted. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Interrupting the BBEG to Start Combat
Top