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*Pathfinder & Starfinder
Interrupts and invalidation
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<blockquote data-quote="Chen_93" data-source="post: 4441068" data-attributes="member: 68883"><p>The only "problem" I see with this is movement. How/when is movement declared. Is it "I move one square to the north" or is it "I move from square x to square y". </p><p></p><p>The latter means any forced movement interrupts negate the movement since you are no longer moving from x to y. The first forces the people to continue in that directly regardless of where you push them.</p><p></p><p>The final choice is that movement location is only declared on resolution and therefore interrupts need to occur BEFORE movement is declared. Fighter's know the creature is going to shift, but not where, when they need to decide to take their CC attack or not. </p><p></p><p>The last option is the weakest for players but tends to have the least problems with it. This is generally how we're running it in our game though people frequently just declare where they are moving anyways pre-interrupt, though really don't need to be held to this (since it is being declared before its allowed to be).</p></blockquote><p></p>
[QUOTE="Chen_93, post: 4441068, member: 68883"] The only "problem" I see with this is movement. How/when is movement declared. Is it "I move one square to the north" or is it "I move from square x to square y". The latter means any forced movement interrupts negate the movement since you are no longer moving from x to y. The first forces the people to continue in that directly regardless of where you push them. The final choice is that movement location is only declared on resolution and therefore interrupts need to occur BEFORE movement is declared. Fighter's know the creature is going to shift, but not where, when they need to decide to take their CC attack or not. The last option is the weakest for players but tends to have the least problems with it. This is generally how we're running it in our game though people frequently just declare where they are moving anyways pre-interrupt, though really don't need to be held to this (since it is being declared before its allowed to be). [/QUOTE]
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Interrupts and invalidation
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