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Interrupts and invalidation
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<blockquote data-quote="Syrsuro" data-source="post: 4441225" data-attributes="member: 58162"><p>Nothing wrong with them changing their mind.</p><p> </p><p>But they <em>already</em> stepped on that 'bad square' so no matter how much they change their mind they can't change that.</p><p> </p><p>But if what they learn by stepping on that 'bad square' makes them want to go a different direction - you really have a problem with that?</p><p> </p><p>Likewise in this case (or in the case of forced movement interrupting their move): The situation changes and they can change their movement <em>after</em> that change. But whatever triggered the change (stepping on 'bad square', forced movement, opponent moving to block them) happens first and <em>then</em> they get to change their mind and continue moving using the new information.</p><p> </p><p>The best proof of this is the responses regarding kobolds with Dragonshield Tactics. If you approach a kobold and he shifts away in response to your moving adjacent to him, you are NOT stuck standing one square away. Rather, if you have movement left you can choose to continue your movement to follow him - a clear case of changing your movement to compensate for new information which occured during your movement.</p><p> </p><p>But then 'bad squares' are typically Immediate Reaction type events (you step on it and something happens) NOT Immediate Interrupts (you are about to step on it and something happens). Frankly, if there was a 'bad square' that was more interrupt like, I probably <em>would</em> allow them to change their mind and not step on the bad square (Your passive perception causes you to notice that there is a trap on that square. Do you still step there?). </p><p> </p><p>In my view all movement (OK, all movement except teleports) occurs step by step. I may <em>say </em>I am running across the room. But I can react to what I see each step of the way. So if I get half-way across the room and see someone hiding behind a pillar I do not have to continue my move to my original destination - I can change my path to end up by the newly spotted opponent.</p><p> </p><p>Because movement occurs in this way, actions that interrupt movement can be reacted to. If you push me, I can choose a new path or even a new destination. </p><p> </p><p>Charges are somewhat of a different case, imho. As I see it, the <em>path </em>is changeable. As I learn more information I can choose a new route<em> as long as the route taken is the most direct available route at each step of the way.</em> However, the target of the charge is preselected. Thus, although I can choose a new path along the way in response to new information, pushes, obstacles, etc - if I don't end up moving by a direct route to my original target I don't get an attack (having, in effect, just double moved rather than move+charge).</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4441225, member: 58162"] Nothing wrong with them changing their mind. But they [I]already[/I] stepped on that 'bad square' so no matter how much they change their mind they can't change that. But if what they learn by stepping on that 'bad square' makes them want to go a different direction - you really have a problem with that? Likewise in this case (or in the case of forced movement interrupting their move): The situation changes and they can change their movement [I]after[/I] that change. But whatever triggered the change (stepping on 'bad square', forced movement, opponent moving to block them) happens first and [I]then[/I] they get to change their mind and continue moving using the new information. The best proof of this is the responses regarding kobolds with Dragonshield Tactics. If you approach a kobold and he shifts away in response to your moving adjacent to him, you are NOT stuck standing one square away. Rather, if you have movement left you can choose to continue your movement to follow him - a clear case of changing your movement to compensate for new information which occured during your movement. But then 'bad squares' are typically Immediate Reaction type events (you step on it and something happens) NOT Immediate Interrupts (you are about to step on it and something happens). Frankly, if there was a 'bad square' that was more interrupt like, I probably [I]would[/I] allow them to change their mind and not step on the bad square (Your passive perception causes you to notice that there is a trap on that square. Do you still step there?). In my view all movement (OK, all movement except teleports) occurs step by step. I may [I]say [/I]I am running across the room. But I can react to what I see each step of the way. So if I get half-way across the room and see someone hiding behind a pillar I do not have to continue my move to my original destination - I can change my path to end up by the newly spotted opponent. Because movement occurs in this way, actions that interrupt movement can be reacted to. If you push me, I can choose a new path or even a new destination. Charges are somewhat of a different case, imho. As I see it, the [I]path [/I]is changeable. As I learn more information I can choose a new route[I] as long as the route taken is the most direct available route at each step of the way.[/I] However, the target of the charge is preselected. Thus, although I can choose a new path along the way in response to new information, pushes, obstacles, etc - if I don't end up moving by a direct route to my original target I don't get an attack (having, in effect, just double moved rather than move+charge). Carl [/QUOTE]
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