Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Interview in "The Atlantic" with a D&D group that has been together for over 30 years
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Myrhdraak" data-source="post: 7620918" data-attributes="member: 6694190"><p>Back in 1st and 2nd Edition level progress could be quite slow, at least if you did not follow the 1 GP = 1 XP rules, and only rewarded xp for monsters. I think we spent years just to get to level 5. In 4th edition and later editions, the level progress got very much faster. When we started back in the 80ties the game was much more focused on exploration, travel, discover the world, etc. Combat was something you tried to avoid at low level, just in order to survive. I do not think that kind of gameplay would work today when people are used to fast level progress in video games, etc. At least not for mainstream. I also think that once you start working and people move to different locations, it is much harder to meet often to play. Back in the 80ties we used to play every or every second week. These days we maybe manage to play live 2 times a year, and over Internet 2-4 times a year. This of course have a massive impact on how fast you level up. Currently our party just made it to 10th level, and we maybe level up every second year with the pace we have today.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7620918, member: 6694190"] Back in 1st and 2nd Edition level progress could be quite slow, at least if you did not follow the 1 GP = 1 XP rules, and only rewarded xp for monsters. I think we spent years just to get to level 5. In 4th edition and later editions, the level progress got very much faster. When we started back in the 80ties the game was much more focused on exploration, travel, discover the world, etc. Combat was something you tried to avoid at low level, just in order to survive. I do not think that kind of gameplay would work today when people are used to fast level progress in video games, etc. At least not for mainstream. I also think that once you start working and people move to different locations, it is much harder to meet often to play. Back in the 80ties we used to play every or every second week. These days we maybe manage to play live 2 times a year, and over Internet 2-4 times a year. This of course have a massive impact on how fast you level up. Currently our party just made it to 10th level, and we maybe level up every second year with the pace we have today. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Interview in "The Atlantic" with a D&D group that has been together for over 30 years
Top