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Interview with Chris Cocks on D&D AI, the OGL, and more
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<blockquote data-quote="mamba" data-source="post: 9433077" data-attributes="member: 7034611"><p>he mostly used ‘open’ without ‘source’, the only ‘open source’ I found was ‘I think we found a fair and equitable solution to it. You know, if anything, we embraced open source even more.’</p><p></p><p>Whether you want to say you are intentionally just following his example (he called it ‘open’ a lot more frequently however…) or not, your usage is not accurate. In addition open source is not limited to the viral version either, that is why there is the LGPL (Lesser GPL).</p><p></p><p>CC is inarguably more open (ie less restrictive) and less viral (ie not at all) than the OGL was - not that the OGL did not contain a giant loophole that effectively made it about as viral as the CC…</p><p></p><p>If you want to foster an ecosystem of 3pps around your system that does more than provide adventures you are imo better off with an open CC license. I guess we will see how ORC fares</p></blockquote><p></p>
[QUOTE="mamba, post: 9433077, member: 7034611"] he mostly used ‘open’ without ‘source’, the only ‘open source’ I found was ‘I think we found a fair and equitable solution to it. You know, if anything, we embraced open source even more.’ Whether you want to say you are intentionally just following his example (he called it ‘open’ a lot more frequently however…) or not, your usage is not accurate. In addition open source is not limited to the viral version either, that is why there is the LGPL (Lesser GPL). CC is inarguably more open (ie less restrictive) and less viral (ie not at all) than the OGL was - not that the OGL did not contain a giant loophole that effectively made it about as viral as the CC… If you want to foster an ecosystem of 3pps around your system that does more than provide adventures you are imo better off with an open CC license. I guess we will see how ORC fares [/QUOTE]
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Community
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Interview with Chris Cocks on D&D AI, the OGL, and more
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