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Interview with Chris Cocks on D&D AI, the OGL, and more
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<blockquote data-quote="Alzrius" data-source="post: 9433107" data-attributes="member: 8461"><p>I mean, I'm not sure how else to say what I've been saying, which is that "open" is not defined by "let's individual users do what they want with it," but rather by "how much it grants to the community as a whole." In that regard, I can understand why some people might be wary of a license which mandates that <em>absolutely everything</em> used in conjunction with it be open (anything, taken to an extreme, can become bad), but by that same token a license which gives a downstream producer the "freedom" to give back absolutely nothing goes too far in the other direction.</p><p></p><p>Someone who uses another person's content to make their game, and doesn't see fit to allow for others to do the same with what they've produced (at least in terms of the derivative parts), isn't acting in the spirit of openness.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9433107, member: 8461"] I mean, I'm not sure how else to say what I've been saying, which is that "open" is not defined by "let's individual users do what they want with it," but rather by "how much it grants to the community as a whole." In that regard, I can understand why some people might be wary of a license which mandates that [I]absolutely everything[/I] used in conjunction with it be open (anything, taken to an extreme, can become bad), but by that same token a license which gives a downstream producer the "freedom" to give back absolutely nothing goes too far in the other direction. Someone who uses another person's content to make their game, and doesn't see fit to allow for others to do the same with what they've produced (at least in terms of the derivative parts), isn't acting in the spirit of openness. [/QUOTE]
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Interview with Chris Cocks on D&D AI, the OGL, and more
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