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Interview with Chris Cocks on D&D AI, the OGL, and more
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<blockquote data-quote="Art Waring" data-source="post: 9433624" data-attributes="member: 7037141"><p>I can't say that his attempt at an apology is not genuine, but his comments are quite revealing about how little he understands the original point of the OGL, and how little he understands the creators that have contributed 24+ years of work to a collective pool of ideas that make up the entirety of the OGL.</p><p></p><p>The original OGL was both a promise to the gaming community that they wouldn't do exactly what they tried to do during the OGL 1.1 debacle, and it was also a safeguard for the game itself, to protect it from any corporation or individual that would try to destroy the games legacy (a stark lesson from the TSR days when the game almost died).</p><p></p><p>I think that he could benefit from reading Wotc's original OGL FAQ, which already covered many of these topics in detail. </p><p></p><p>Furthermore, their IP was never in any danger from anyone. The OGL specifically prohibits the use of any dnd IP, and it even restricts you from being able to use real world terms that they have claimed in their PI (like the word Hades, Elysium, Acheron, ect).</p><p></p><p>Quoted from the OGL 1.0a</p></blockquote><p></p>
[QUOTE="Art Waring, post: 9433624, member: 7037141"] I can't say that his attempt at an apology is not genuine, but his comments are quite revealing about how little he understands the original point of the OGL, and how little he understands the creators that have contributed 24+ years of work to a collective pool of ideas that make up the entirety of the OGL. The original OGL was both a promise to the gaming community that they wouldn't do exactly what they tried to do during the OGL 1.1 debacle, and it was also a safeguard for the game itself, to protect it from any corporation or individual that would try to destroy the games legacy (a stark lesson from the TSR days when the game almost died). I think that he could benefit from reading Wotc's original OGL FAQ, which already covered many of these topics in detail. Furthermore, their IP was never in any danger from anyone. The OGL specifically prohibits the use of any dnd IP, and it even restricts you from being able to use real world terms that they have claimed in their PI (like the word Hades, Elysium, Acheron, ect). Quoted from the OGL 1.0a [/QUOTE]
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Interview with Chris Cocks on D&D AI, the OGL, and more
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