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Interview with Chris Cocks on D&D AI, the OGL, and more
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<blockquote data-quote="Sorcerers Apprentice" data-source="post: 9437439" data-attributes="member: 6854936"><p>Regarding "Elysium" etc, part of the entire point of the OGL from WotC's position is that licensees willingly give up their right to use certain words in their product that are associated with D&D but not trademark-able. I don't see any reason why a court wouldn't enforce this agreement, since the OGL is a fair deal for both parties.</p><p></p><p>Now, if I were to publish a D&D compatible book that doesn't use the OGL, WotC would have close to zero chance to succeed if they were to sue me for using the word "Hades". But most game companies can't really afford a lawsuit even if they are sure to win, going with the OGL and accepting its restrictions seemed to be a safer way to do business.</p></blockquote><p></p>
[QUOTE="Sorcerers Apprentice, post: 9437439, member: 6854936"] Regarding "Elysium" etc, part of the entire point of the OGL from WotC's position is that licensees willingly give up their right to use certain words in their product that are associated with D&D but not trademark-able. I don't see any reason why a court wouldn't enforce this agreement, since the OGL is a fair deal for both parties. Now, if I were to publish a D&D compatible book that doesn't use the OGL, WotC would have close to zero chance to succeed if they were to sue me for using the word "Hades". But most game companies can't really afford a lawsuit even if they are sure to win, going with the OGL and accepting its restrictions seemed to be a safer way to do business. [/QUOTE]
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Community
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Interview with Chris Cocks on D&D AI, the OGL, and more
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