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Interview with Jeremy Childrey about Cocaine and Alligators
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<blockquote data-quote="Charles Dunwoody" data-source="post: 8392812" data-attributes="member: 17927"><p>Jeremy Childrey creates RPGs and releases them through <a href="https://gordinaak.itch.io/" target="_blank">Gordinaak Games</a>. His RPGs use systems like <a href="https://www.mothershiprpg.com/" target="_blank"><strong>Mothership</strong></a> and <a href="https://www.drivethrurpg.com/product/269791?affiliate_id=6138" target="_blank"><strong>Troika!</strong></a> to create crazy imaginative settings and options aimed at adults. If you enjoy a bit of the weird and the wild, you may also enjoy Jeremy’s games.</p><p></p><p style="text-align: center">[ATTACH=full]143349[/ATTACH]</p><p></p><p>Thanks to Jeremy to sending me <strong>Cocaine and Alligators</strong> (in PDF form, shipping <strong>Cocaine and Alligators</strong> through the mail is possible through <a href="https://www.exaltedfuneral.com/" target="_blank">Exalted Funeral</a>) and for doing this interview. <a href="https://www.drivethrurpg.com/product/269791?affiliate_id=6138" target="_blank"><strong>Cocaine and Alligators</strong></a> has 36 backgrounds, an adventure, and some tables to create the Florida Man Sphere for <a href="https://www.drivethrurpg.com/product/269791?affiliate_id=6138" target="_blank"><strong>Troika!</strong></a> I hope I get to play an Alligator with Sunglasses someday. Please note the following from the publisher about <strong>Cocaine and Alligators</strong>: CONTENT WARNING!! This book is for adults only and is meant as satire. Use safety tools and keep it light and fun when you play.</p><p></p><p><strong>Charles Dunwoody (CD): Please tell us a bit about Gordinaak Games: where can gamers get your RPGs and what drives you to create RPGs?</strong></p><p><strong>Jeremy Childrey (JC): </strong>Gordinaak Games is the umbrella under which I publish my game content named after my flagship title <a href="https://gordinaak.itch.io/gordinaak" target="_blank"><strong>Gordinaak</strong></a>. Gamers can grab my stuff at <a href="https://gordinaak.itch.io/" target="_blank">Gordinaak.itch.io</a> for digitals, as for physicals you can find stuff at <a href="https://www.tuesdayknightgames.com/" target="_blank">Tuesday Knight Games</a>, <a href="https://www.exaltedfuneral.com/" target="_blank">Exalted Funeral</a>, and <a href="https://spearwitch.com/" target="_blank">Spear Witch</a>. As far as what drives me, I’ve always had a lot of fleeting hobbies, but for some reason when I discovered RPGs it wasn’t fleeting. I’ve been enamored for close to a decade and now I love everything about writing, designing, and making accessories (dice and dice bags mostly) for RPGs.</p><p></p><p><strong>CD: <a href="https://gordinaak.itch.io/gordinaak" target="_blank">Gordinaak</a> is mech busting gang warfare that funded well on Kickstarter. Please tell us a bit more about Gordinaak and how did the kickstarter experience go?</strong></p><p><strong>JM: Gordinaak </strong>is an entity that just happens to be a planet. He probably used to be pretty chill but after eons well... now he ain’t. Dude sends monsters and other crazy $#!+ to destroy the last bit of civilization living in his hide. Oh, and it’s a setting that uses the <a href="https://www.mothershiprpg.com/" target="_blank"><strong>Mothership</strong></a> bones and adds some mechanics for classes, species and mechs. The kickstarter experience was pretty crazy, the amount of support well surpassed anything I ever expected. It was one of the craziest, validating, stressful, fun experiences of my life.</p><p></p><p><strong>CD: I met you because of <a href="https://www.nobleknight.com/P/2147920662/Cocaine-and-Alligators?awid=1086" target="_blank">Cocaine & Alligators</a> for <a href="https://www.drivethrurpg.com/product/269791?affiliate_id=6138" target="_blank">Troika!</a> that I covered as a new print release through Exalted Funereal. Please tell us a bit about C&A and how the process of getting it in print went.</strong></p><p><strong>JC: </strong>It was actually part of the <strong>Troika!</strong> Jam in April(?) I started about half way through the month and found Zeph Stiebler to do the art. We finished it including editing and layout in 15 days. A bit of time goes by and my buddy Jarrett Crader hits me up and asks if Exalted Funeral can take it to print and of course I jumped on it.</p><p></p><p><strong>CD: What other RPGs have you worked on and any comments on Cocaine & Alligators?</strong></p><p><strong>JC: </strong>I have a few offerings on my itch page, I am most proud of <a href="https://gordinaak.itch.io/why-is-there-a-wizards-tow" target="_blank"><strong>Why is There a Wizard's Tower in this Dump</strong></a> which I co-wrote with my homie Matt House and had arted by Louis Puster III. It’s a crazy Nega Tower featuring THE MOST POWERFUL WIZARD YOU KNOW! Matt and I also have an official <strong>Mothership</strong> pamphlet coming out eventually as well. As far as comments on <strong>Cocaine and Alligators</strong> mostly just be careful with either of them and remember if you see a whole lot of either you're in for a wild time and some trouble.</p><p></p><p><strong>CD: When you work on an RPG what matters the most to you? Story, solid mechanics, art, layout etc.?</strong></p><p><strong>JC: </strong>I think the most important part of RPG design is information delivery. Is the information easy to understand and is it organized in a way to facilitate that? Next is for sure layout and art direction for me.</p><p></p><p style="text-align: center">[ATTACH=full]143350[/ATTACH]</p><p></p><p><strong>CD: Did your latest release of an RPG go well and are you currently working on any other RPGs?</strong></p><p><strong>JC:</strong> My latest release was <strong>Cocaine and Alligators</strong> and I’m still waiting to hear about the physical sales. I am not currently working on anything I can talk about RPG-wise; I am however doing the layout for the translations on a board game called <strong>Cryptic Explorers</strong> by Tempest Tome Games.</p><p></p><p><strong>CD: If you had only three RPGs you could use going forward what would those be? And would you need the core book only or are you a supplement and/or adventure guy?</strong></p><p><strong>JC: </strong>If this is a desert Island scenario, I have been so ready for this question. My 3 RPGs would be <strong>DCC</strong> (<a href="https://www.nobleknight.com/P/2147628596/Dungeon-Crawl-Classics-RPG-4th-Printing?awid=1086" target="_blank"><strong>Dungeon Crawl Classics RPG</strong></a>), <strong>Troika!</strong> and <strong>Mothership</strong>. The next part of the question is harder, because I wouldn't need the core books after some time of learning but I also wouldn’t need adventures if I could write my own content. So I’ll just wimp out and say, If I know the rules to all three perfectly, gimme some adventures homie.</p><p></p><p><strong>CD: Many readers of EN World are D&D and Pathfinder players. What would you say if they asked why they should try one of your RPGs that isn’t d20?</strong></p><p><strong>JC: </strong>My RPGs aren't for everyone but if you like cool $#!+, explosions, crying in dark corners, or tentacle covered goo monsters maybe check me out.</p><p></p><p><strong>CD: Any final comments you’d like to share with the readers of EN World?</strong></p><p><strong>JC: </strong>Get High, Play RPGs.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 8392812, member: 17927"] Jeremy Childrey creates RPGs and releases them through [URL='https://gordinaak.itch.io/']Gordinaak Games[/URL]. His RPGs use systems like [URL='https://www.mothershiprpg.com/'][B]Mothership[/B][/URL] and [URL='https://www.drivethrurpg.com/product/269791?affiliate_id=6138'][B]Troika![/B][/URL] to create crazy imaginative settings and options aimed at adults. If you enjoy a bit of the weird and the wild, you may also enjoy Jeremy’s games. [CENTER][ATTACH type="full" alt="CnA2.png"]143349[/ATTACH][/CENTER] Thanks to Jeremy to sending me [B]Cocaine and Alligators[/B] (in PDF form, shipping [B]Cocaine and Alligators[/B] through the mail is possible through [URL='https://www.exaltedfuneral.com/']Exalted Funeral[/URL]) and for doing this interview. [URL='https://www.drivethrurpg.com/product/269791?affiliate_id=6138'][B]Cocaine and Alligators[/B][/URL] has 36 backgrounds, an adventure, and some tables to create the Florida Man Sphere for [URL='https://www.drivethrurpg.com/product/269791?affiliate_id=6138'][B]Troika![/B][/URL] I hope I get to play an Alligator with Sunglasses someday. Please note the following from the publisher about [B]Cocaine and Alligators[/B]: CONTENT WARNING!! This book is for adults only and is meant as satire. Use safety tools and keep it light and fun when you play. [B]Charles Dunwoody (CD): Please tell us a bit about Gordinaak Games: where can gamers get your RPGs and what drives you to create RPGs? Jeremy Childrey (JC): [/B]Gordinaak Games is the umbrella under which I publish my game content named after my flagship title [URL='https://gordinaak.itch.io/gordinaak'][B]Gordinaak[/B][/URL]. Gamers can grab my stuff at [URL='https://gordinaak.itch.io/']Gordinaak.itch.io[/URL] for digitals, as for physicals you can find stuff at [URL='https://www.tuesdayknightgames.com/']Tuesday Knight Games[/URL], [URL='https://www.exaltedfuneral.com/']Exalted Funeral[/URL], and [URL='https://spearwitch.com/']Spear Witch[/URL]. As far as what drives me, I’ve always had a lot of fleeting hobbies, but for some reason when I discovered RPGs it wasn’t fleeting. I’ve been enamored for close to a decade and now I love everything about writing, designing, and making accessories (dice and dice bags mostly) for RPGs. [B]CD: [URL='https://gordinaak.itch.io/gordinaak']Gordinaak[/URL] is mech busting gang warfare that funded well on Kickstarter. Please tell us a bit more about Gordinaak and how did the kickstarter experience go? JM: Gordinaak [/B]is an entity that just happens to be a planet. He probably used to be pretty chill but after eons well... now he ain’t. Dude sends monsters and other crazy $#!+ to destroy the last bit of civilization living in his hide. Oh, and it’s a setting that uses the [URL='https://www.mothershiprpg.com/'][B]Mothership[/B][/URL] bones and adds some mechanics for classes, species and mechs. The kickstarter experience was pretty crazy, the amount of support well surpassed anything I ever expected. It was one of the craziest, validating, stressful, fun experiences of my life. [B]CD: I met you because of [URL='https://www.nobleknight.com/P/2147920662/Cocaine-and-Alligators?awid=1086']Cocaine & Alligators[/URL] for [URL='https://www.drivethrurpg.com/product/269791?affiliate_id=6138']Troika![/URL] that I covered as a new print release through Exalted Funereal. Please tell us a bit about C&A and how the process of getting it in print went. JC: [/B]It was actually part of the [B]Troika![/B] Jam in April(?) I started about half way through the month and found Zeph Stiebler to do the art. We finished it including editing and layout in 15 days. A bit of time goes by and my buddy Jarrett Crader hits me up and asks if Exalted Funeral can take it to print and of course I jumped on it. [B]CD: What other RPGs have you worked on and any comments on Cocaine & Alligators? JC: [/B]I have a few offerings on my itch page, I am most proud of [URL='https://gordinaak.itch.io/why-is-there-a-wizards-tow'][B]Why is There a Wizard's Tower in this Dump[/B][/URL] which I co-wrote with my homie Matt House and had arted by Louis Puster III. It’s a crazy Nega Tower featuring THE MOST POWERFUL WIZARD YOU KNOW! Matt and I also have an official [B]Mothership[/B] pamphlet coming out eventually as well. As far as comments on [B]Cocaine and Alligators[/B] mostly just be careful with either of them and remember if you see a whole lot of either you're in for a wild time and some trouble. [B]CD: When you work on an RPG what matters the most to you? Story, solid mechanics, art, layout etc.? JC: [/B]I think the most important part of RPG design is information delivery. Is the information easy to understand and is it organized in a way to facilitate that? Next is for sure layout and art direction for me. [CENTER][ATTACH type="full" alt="CnA1.jpg"]143350[/ATTACH][/CENTER] [B]CD: Did your latest release of an RPG go well and are you currently working on any other RPGs? JC:[/B] My latest release was [B]Cocaine and Alligators[/B] and I’m still waiting to hear about the physical sales. I am not currently working on anything I can talk about RPG-wise; I am however doing the layout for the translations on a board game called [B]Cryptic Explorers[/B] by Tempest Tome Games. [B]CD: If you had only three RPGs you could use going forward what would those be? And would you need the core book only or are you a supplement and/or adventure guy? JC: [/B]If this is a desert Island scenario, I have been so ready for this question. My 3 RPGs would be [B]DCC[/B] ([URL='https://www.nobleknight.com/P/2147628596/Dungeon-Crawl-Classics-RPG-4th-Printing?awid=1086'][B]Dungeon Crawl Classics RPG[/B][/URL]), [B]Troika![/B] and [B]Mothership[/B]. The next part of the question is harder, because I wouldn't need the core books after some time of learning but I also wouldn’t need adventures if I could write my own content. So I’ll just wimp out and say, If I know the rules to all three perfectly, gimme some adventures homie. [B]CD: Many readers of EN World are D&D and Pathfinder players. What would you say if they asked why they should try one of your RPGs that isn’t d20? JC: [/B]My RPGs aren't for everyone but if you like cool $#!+, explosions, crying in dark corners, or tentacle covered goo monsters maybe check me out. [B]CD: Any final comments you’d like to share with the readers of EN World? JC: [/B]Get High, Play RPGs. [/QUOTE]
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