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interview with Jeremy Crawford on Eberron: Rising from the Last War
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<blockquote data-quote="Ruin Explorer" data-source="post: 7843264" data-attributes="member: 18"><p>Ah thank you.</p><p></p><p>From what he's saying there and the comments on the Discord, it looks like it just functions very much like 4E's approach, which was that you could buy/find armour that was "Warforged components" (or possibly convert existing armour into such) and then mount it on your Warforged. So basically an attempt to sort of bridge the gap between the 3.5E "Warforged can't wear armour, they are armour!" and well letting Warforged "get loot" like any other PC.</p><p></p><p>This has the advantage the Warforged will scale to the campaign - rather than being scaled to an imaginary, theoretical campaign - the numbers in WGtE reflected +3 armour eventually being available, but lower numbers would minorly problematic because maybe the Paladin is prancing armour in +3 Full Plate but the Warforged is stuck with what he's got.</p><p></p><p>The downside is that it's kind of lame and seems a bit silly. I'm sure we'll live with it. I'm not sure the Warforged player will live if they take away his +2 STR though, which I'm somewhat concerned they will.</p><p></p><p></p><p></p><p>Yeah but that can be said of a huge number of racial and class features, so I don't feel like it's entirely legit criticism. I've never met a DM who did not, on occasion, enforce carry weight. With this you can do crazy stuff like carry multiple unconscious/wounded/weak people by yourself.</p><p></p><p>It's definitely not a top-flight ability unless you're in a game that obsessively tracks weight though.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7843264, member: 18"] Ah thank you. From what he's saying there and the comments on the Discord, it looks like it just functions very much like 4E's approach, which was that you could buy/find armour that was "Warforged components" (or possibly convert existing armour into such) and then mount it on your Warforged. So basically an attempt to sort of bridge the gap between the 3.5E "Warforged can't wear armour, they are armour!" and well letting Warforged "get loot" like any other PC. This has the advantage the Warforged will scale to the campaign - rather than being scaled to an imaginary, theoretical campaign - the numbers in WGtE reflected +3 armour eventually being available, but lower numbers would minorly problematic because maybe the Paladin is prancing armour in +3 Full Plate but the Warforged is stuck with what he's got. The downside is that it's kind of lame and seems a bit silly. I'm sure we'll live with it. I'm not sure the Warforged player will live if they take away his +2 STR though, which I'm somewhat concerned they will. Yeah but that can be said of a huge number of racial and class features, so I don't feel like it's entirely legit criticism. I've never met a DM who did not, on occasion, enforce carry weight. With this you can do crazy stuff like carry multiple unconscious/wounded/weak people by yourself. It's definitely not a top-flight ability unless you're in a game that obsessively tracks weight though. [/QUOTE]
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interview with Jeremy Crawford on Eberron: Rising from the Last War
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