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<blockquote data-quote="Goumindong" data-source="post: 4442808" data-attributes="member: 70874"><p>Frankly, the less DFE things are, the harder i have "visualizing" things, since i end up spending so much time working through more and more arcane rules which don't have an end result.</p><p></p><p>Its not hard to visualize "the wizard throws a fireball that explodes terribly, scorching a number of the kolbolds, one of them is burned horribly" when you throw a fireball, get a critical and hit the rest.</p><p></p><p>Similarly, for an example that came up today.</p><p></p><p>Its not hard to imagine when i tell my players that the beast has grabbed one of the K.O. members of the group and is trying to drag him down under the earth with him. One of the players ran over and grabbed him as well to keep it from happening. </p><p></p><p>Now i've got a tug of war between the player and the beast. If you can imagine what your players look like and what the creature looks like, imagining the tug of war is not difficult.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4442808, member: 70874"] Frankly, the less DFE things are, the harder i have "visualizing" things, since i end up spending so much time working through more and more arcane rules which don't have an end result. Its not hard to visualize "the wizard throws a fireball that explodes terribly, scorching a number of the kolbolds, one of them is burned horribly" when you throw a fireball, get a critical and hit the rest. Similarly, for an example that came up today. Its not hard to imagine when i tell my players that the beast has grabbed one of the K.O. members of the group and is trying to drag him down under the earth with him. One of the players ran over and grabbed him as well to keep it from happening. Now i've got a tug of war between the player and the beast. If you can imagine what your players look like and what the creature looks like, imagining the tug of war is not difficult. [/QUOTE]
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