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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4460795" data-attributes="member: 710"><p>I haven't played enough games or long enough, but Torg (release 1990) is the oldest one I played that a skill challenge like mechanic. </p><p></p><p>[sblock=Torg Skill Challenges]</p><p>It is different from D&D 4 or other similar approaches, I suppose, since it relies on the Drama Deck. Basically, you run normal initiative, drawing one initiative card each round as usual. The card also notes one or more of the letters A,B,C,D,E. You must get all letters in order, and roll one skill check for each. If you get a B without an A, you don't get further. If you get an ABC, you can get all 3, assuming you take 3 actions that round (which you can, you take cumulative penalties for each action) and succeed all 3 checks (you don't have to succeed all 3).</p><p>Initiative Cards have a few side effects - you can get a setback, which will remove your progress and might even lead to it becoming impossible to finish the challenge.</p><p>As far as I know, Torg usually doesn't use multiple skills per dramatic skill resolution, but that could be easily done.</p><p></p><p>Not too seldom, skill challenges happen as part of a combat encounter. (One of the last example I have in mind was one where we had to stop the deletion process for data we wanted to acquire while being attacked by two heavily armed robot drones, forcing one of the characters (interestingly, the mage, who had no idea about computers but was the only one with some scientific understanding) do deal with the challenge instead of the robots. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4460795, member: 710"] I haven't played enough games or long enough, but Torg (release 1990) is the oldest one I played that a skill challenge like mechanic. [sblock=Torg Skill Challenges] It is different from D&D 4 or other similar approaches, I suppose, since it relies on the Drama Deck. Basically, you run normal initiative, drawing one initiative card each round as usual. The card also notes one or more of the letters A,B,C,D,E. You must get all letters in order, and roll one skill check for each. If you get a B without an A, you don't get further. If you get an ABC, you can get all 3, assuming you take 3 actions that round (which you can, you take cumulative penalties for each action) and succeed all 3 checks (you don't have to succeed all 3). Initiative Cards have a few side effects - you can get a setback, which will remove your progress and might even lead to it becoming impossible to finish the challenge. As far as I know, Torg usually doesn't use multiple skills per dramatic skill resolution, but that could be easily done. Not too seldom, skill challenges happen as part of a combat encounter. (One of the last example I have in mind was one where we had to stop the deletion process for data we wanted to acquire while being attacked by two heavily armed robot drones, forcing one of the characters (interestingly, the mage, who had no idea about computers but was the only one with some scientific understanding) do deal with the challenge instead of the robots. [/sblock] [/QUOTE]
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