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*Pathfinder & Starfinder
Interview With Pathfinder Editor-In-Chief James Jacobs
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<blockquote data-quote="James Jacobs" data-source="post: 4711957" data-attributes="member: 23937"><p>James is indeed on these boards!</p><p></p><p>When I say "more options," I mean that each class has more options. In 3.5, many classes already had a lot; clerics are a great example, in that a cleric of a god of fire and a cleric of a god of the sea, in being able to choose different domains, are going to end up being very distinctive characters. Characters like wizards and sorcerers can choose to focus in specific spells (although wizards are more fun in this regard since they gain something from such specializations), so an illusion using wizard is very different feeling than a conjuration using wizard.</p><p></p><p>But when you get to other classes, like the barbarian, the paladin, the monk, the rogue... and there's really only one "build." You can certainly make for cool differences when you roleplay, but statwise, your 15th level monk is going to be VERY close, if not identical, to everyone else's 15th level monk... skills and feats being the only way to customize these characters beyond their core abilities. With the Pathfinder RPG, there's more options for these characters as well to build a cool character that's your own.</p><p></p><p>Now... the second question points to something else entirely, although I do agree that, upon looking at both of those answers, I probably should have been more clear on the answering.</p><p></p><p>The "rules bloat" I was talking about was the proliferation of base classes, the expansion of magic systems and combat systems, and the sheer press of "splatbooks" as they're called. The Pathfinder RPG's a big book, yes, and it's got more options for players than the 3.5 PHB... but it's nothing compared to what happens when WotC puts out a dozen or so new rules expansions per year. Makes it hard for the GM to stay ahead of things and to design games and adventures that can challenge PCs properly if the PCs are getting new rules that take the game in (sometimes) drastic new directions every few months. THAT'S the rules bloat I was talking to here.</p><p></p><p>Basically, I categorize "more options for the core classes" and "More core classes and more combat variants and more spell variants" as two very different beasts. Specifically, "Magic of Incarnum" and "Book of Nine Swords" is where the "shark jumping" happened for me with 3.5</p><p></p><p>EDIT: Paizo will certainly be releasing new rules book expansions for the PF RPG... but discounting Monster books, we'll probably be limiting that release pattern to 2 per year rather than 12+. Our focus will remain on providing adventures, Adventure Paths, campaign supplements, and flavor-heavy products even after the PF RPG launches.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 4711957, member: 23937"] James is indeed on these boards! When I say "more options," I mean that each class has more options. In 3.5, many classes already had a lot; clerics are a great example, in that a cleric of a god of fire and a cleric of a god of the sea, in being able to choose different domains, are going to end up being very distinctive characters. Characters like wizards and sorcerers can choose to focus in specific spells (although wizards are more fun in this regard since they gain something from such specializations), so an illusion using wizard is very different feeling than a conjuration using wizard. But when you get to other classes, like the barbarian, the paladin, the monk, the rogue... and there's really only one "build." You can certainly make for cool differences when you roleplay, but statwise, your 15th level monk is going to be VERY close, if not identical, to everyone else's 15th level monk... skills and feats being the only way to customize these characters beyond their core abilities. With the Pathfinder RPG, there's more options for these characters as well to build a cool character that's your own. Now... the second question points to something else entirely, although I do agree that, upon looking at both of those answers, I probably should have been more clear on the answering. The "rules bloat" I was talking about was the proliferation of base classes, the expansion of magic systems and combat systems, and the sheer press of "splatbooks" as they're called. The Pathfinder RPG's a big book, yes, and it's got more options for players than the 3.5 PHB... but it's nothing compared to what happens when WotC puts out a dozen or so new rules expansions per year. Makes it hard for the GM to stay ahead of things and to design games and adventures that can challenge PCs properly if the PCs are getting new rules that take the game in (sometimes) drastic new directions every few months. THAT'S the rules bloat I was talking to here. Basically, I categorize "more options for the core classes" and "More core classes and more combat variants and more spell variants" as two very different beasts. Specifically, "Magic of Incarnum" and "Book of Nine Swords" is where the "shark jumping" happened for me with 3.5 EDIT: Paizo will certainly be releasing new rules book expansions for the PF RPG... but discounting Monster books, we'll probably be limiting that release pattern to 2 per year rather than 12+. Our focus will remain on providing adventures, Adventure Paths, campaign supplements, and flavor-heavy products even after the PF RPG launches. [/QUOTE]
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Interview With Pathfinder Editor-In-Chief James Jacobs
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