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Interview with PATHFINDER lead designer Jason Bulmahn
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<blockquote data-quote="Roman" data-source="post: 4782475" data-attributes="member: 1845"><p>Agreed - it will probably be something along those lines. </p><p></p><p>Besides, although I have never had a situation come up where I felt I needed specific rules for stairs, I definitely think that there are several glaring holes in D&D rules for situations that do turn up fairly often - certainly often enough to justify some sort of rules-treatment. </p><p></p><p>The biggest hole in D&D rules for me is the lack of rules for running/chases/escapes and so on. Technically speaking, rules for running exist, but they are so suckastic that I don't even count them. These rules cannot be used for any exciting chases/escapes/pursuits and so on, because they are determnistic and give essentially all medium creatures the same speed. This comes up so often in my games that I have actually come up with my own system (compatible with the standard D&D system) for this and codified it for my games. </p><p></p><p>Another hole is the lack of rules for sleep - what happens when characters miss sleep and how difficult it is to avoid falling asleep. This doesn't come up as often as the chase/escape/pursuit/race issue, so I adjudicate it on an ad-hoc basis rather than creating an integrated/unified system as I did for racing/escapes and so on, but it does come up fairly often - probably often enough to justify a few lines in the rules. </p><p></p><p>Ironically, though, I am now so happy with my running/racing/chase/escape/pursuit system that if this glaring hole in the D&D rules were to be patched, I would almost certainly keep on using my own system - so you could say that I no longer want it to be patched (unless, of course, my rules were used, ha ha ha <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) so that players don't expect the default. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p></blockquote><p></p>
[QUOTE="Roman, post: 4782475, member: 1845"] Agreed - it will probably be something along those lines. Besides, although I have never had a situation come up where I felt I needed specific rules for stairs, I definitely think that there are several glaring holes in D&D rules for situations that do turn up fairly often - certainly often enough to justify some sort of rules-treatment. The biggest hole in D&D rules for me is the lack of rules for running/chases/escapes and so on. Technically speaking, rules for running exist, but they are so suckastic that I don't even count them. These rules cannot be used for any exciting chases/escapes/pursuits and so on, because they are determnistic and give essentially all medium creatures the same speed. This comes up so often in my games that I have actually come up with my own system (compatible with the standard D&D system) for this and codified it for my games. Another hole is the lack of rules for sleep - what happens when characters miss sleep and how difficult it is to avoid falling asleep. This doesn't come up as often as the chase/escape/pursuit/race issue, so I adjudicate it on an ad-hoc basis rather than creating an integrated/unified system as I did for racing/escapes and so on, but it does come up fairly often - probably often enough to justify a few lines in the rules. Ironically, though, I am now so happy with my running/racing/chase/escape/pursuit system that if this glaring hole in the D&D rules were to be patched, I would almost certainly keep on using my own system - so you could say that I no longer want it to be patched (unless, of course, my rules were used, ha ha ha ;) ) so that players don't expect the default. :-S [/QUOTE]
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