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*Pathfinder & Starfinder
Interview with PATHFINDER lead designer Jason Bulmahn
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<blockquote data-quote="Roman" data-source="post: 4785431" data-attributes="member: 1845"><p>Yeah, I only got onboard with Pathfinder with the start of the Pathfinder RPG, so I am not familiar with the prior products or the adventures (I tend to do my own adventures anyway, though admitedly I do hear on various internet fora consistently that Paizo/Pathfinder adventures are truly top-notch quality). So thank you - I appreciate the rundown! </p><p></p><p></p><p></p><p>Interesting. Thank you for the summary. As I said before, I would probably stick with my own rules regardless of what became official, because I am so happy with them, but the rules you describe do share one important trait with my own - that is the idea that other skill checks can affect how quickly you move. </p><p></p><p>My own system basically converts movement rates to movement bonuses and then the racers/chasers/escapees/etc. roll a d20 adding the movement bonus. This determines who moves faster or slower and indeed how much faster or slower. Obstacles and such can modify (or in some cases even obviate) the rolls depending on whether the character/creature succeeds on (a) relevant skill check(s). A neat effect is that barring obstacles or other problems, the movement when taking 20 is precisely the same as movement in standard rules.</p></blockquote><p></p>
[QUOTE="Roman, post: 4785431, member: 1845"] Yeah, I only got onboard with Pathfinder with the start of the Pathfinder RPG, so I am not familiar with the prior products or the adventures (I tend to do my own adventures anyway, though admitedly I do hear on various internet fora consistently that Paizo/Pathfinder adventures are truly top-notch quality). So thank you - I appreciate the rundown! Interesting. Thank you for the summary. As I said before, I would probably stick with my own rules regardless of what became official, because I am so happy with them, but the rules you describe do share one important trait with my own - that is the idea that other skill checks can affect how quickly you move. My own system basically converts movement rates to movement bonuses and then the racers/chasers/escapees/etc. roll a d20 adding the movement bonus. This determines who moves faster or slower and indeed how much faster or slower. Obstacles and such can modify (or in some cases even obviate) the rolls depending on whether the character/creature succeeds on (a) relevant skill check(s). A neat effect is that barring obstacles or other problems, the movement when taking 20 is precisely the same as movement in standard rules. [/QUOTE]
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