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Interview with Scott Rouse, Chris Perkins & Bill Slavicsek
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<blockquote data-quote="Jedi_Solo" data-source="post: 3483428" data-attributes="member: 40245"><p>Add another huge Thank You to everyone involved in getting this together.</p><p></p><p>I'm not that worried (yet) about the lack of specifics. I'm a computer programmer myself so I fully understand how if a program is 99% complete and working perfectly how that final 1% can cause the entire project to crash and burn and/or require 50% of the project to be rewritten. </p><p></p><p>Even if they had an example article A ready to go 100% it may not play nicely with tool X and finally may be scrapped for the Grand Opening to give them more time on the interaction. I've seen a lot of thoughts that the lack of answers is a "we don't have ANY ideas yet" but I view it more as "we don't have FINALIZED answers yet"</p><p></p><p>As far as what I am want from it:</p><p></p><p>Low/No DRM - Watermarking is fine. At the very least I want it to not matter what computer is seeing it. If I get a new computer I want that computer to see everything the old one sould see. I don't want my content dependant on my computer not releasing the Magic Smoke. (You all know that computers run on Magic Smoke, correct? Take it from a programmer. If you see the Magic Smoke escape your computer will no longer work.) I've lost a few DRM items because of this. That is why I never purchase anything with stronger DRM than watermarking.</p><p></p><p>"Sidebars" Galore - I love seeing the sidebars. I like reading the ideas of "Working X into Y Setting" and seeing why a designer worked it the way they did. If we're playing in Forgotten Realms even a sidebar saying how to work something into Ebberon or Planescape may give us a new adventure or campaign idea. If we see a wierd or seemingly-backwards way of doing something new, seeing WHY the designer did it that way may help us use it or may even let us sey 'we don't need to worry about that aspect' and let us use the more steamlined but buggy version of the new rule. Without the concern of real-estate that printed materials has these Sidebars should be numerous.</p><p></p><p>Campaign Classics - Again on real-estate issue, now that the concern of page space isn't the issue that it once was I want to see the older settings get more love. I loved (most of) Spelljammer but there is almost nothing for it in 3.X. Others love Birthright and Dark Sun. Giving space to one setting won't risk detracting from those that exclusively play in other settings; there is room enough for everybody.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3483428, member: 40245"] Add another huge Thank You to everyone involved in getting this together. I'm not that worried (yet) about the lack of specifics. I'm a computer programmer myself so I fully understand how if a program is 99% complete and working perfectly how that final 1% can cause the entire project to crash and burn and/or require 50% of the project to be rewritten. Even if they had an example article A ready to go 100% it may not play nicely with tool X and finally may be scrapped for the Grand Opening to give them more time on the interaction. I've seen a lot of thoughts that the lack of answers is a "we don't have ANY ideas yet" but I view it more as "we don't have FINALIZED answers yet" As far as what I am want from it: Low/No DRM - Watermarking is fine. At the very least I want it to not matter what computer is seeing it. If I get a new computer I want that computer to see everything the old one sould see. I don't want my content dependant on my computer not releasing the Magic Smoke. (You all know that computers run on Magic Smoke, correct? Take it from a programmer. If you see the Magic Smoke escape your computer will no longer work.) I've lost a few DRM items because of this. That is why I never purchase anything with stronger DRM than watermarking. "Sidebars" Galore - I love seeing the sidebars. I like reading the ideas of "Working X into Y Setting" and seeing why a designer worked it the way they did. If we're playing in Forgotten Realms even a sidebar saying how to work something into Ebberon or Planescape may give us a new adventure or campaign idea. If we see a wierd or seemingly-backwards way of doing something new, seeing WHY the designer did it that way may help us use it or may even let us sey 'we don't need to worry about that aspect' and let us use the more steamlined but buggy version of the new rule. Without the concern of real-estate that printed materials has these Sidebars should be numerous. Campaign Classics - Again on real-estate issue, now that the concern of page space isn't the issue that it once was I want to see the older settings get more love. I loved (most of) Spelljammer but there is almost nothing for it in 3.X. Others love Birthright and Dark Sun. Giving space to one setting won't risk detracting from those that exclusively play in other settings; there is room enough for everybody. [/QUOTE]
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