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<blockquote data-quote="Majoru Oakheart" data-source="post: 3489080" data-attributes="member: 5143"><p>It appears people are talking about two different things in this thread. The problem is that they haven't told us WHICH one of the two things it is. The DI is either:</p><p></p><p>1) An online "service" that offers articles, information, but also tools and interactive material. Likely the information would come out in packets (for instance, an article on "Feats of the Shieldlands in Greyhawk" would come out on Wednesday and on Thursday there would be "Spells of the Ice Mage" and on Friday "DM Advice", etc). Information could be printed out, but you'd be printing off these "packets". Want a 10 page adventure that was just put up on the service? Print it off if you want to use it offline.</p><p></p><p>2) An online "magazine". This would mean that all the information would be compiled into one document that could be downloaded and read with a table of contents, a beginning and an end. These could be printed off and read in "order".</p><p></p><p>All the evidence points to it being the first one as far as I can tell, however. This makes the most sense to me and seems to make the most efficient use of the online medium:</p><p></p><p>-You don't have to print anything you don't NEED (Don't like Eberron then don't print off the article about Stormreach, don't like the new spells in an article then don't print them off, if you play D&D with a laptop with internet access in front of you you never have to print anything)</p><p></p><p>-Information is easily modifiable (Find out there is a misprint in a new PrC you printed you can correct it instead of having it in a physical book that can't be corrected, if you have more "Spells of the Frostmage" submitted to you you can just add it to the previous article)</p><p></p><p>-Interactivity (You can make a character creating program that is automatically updated when new books come out, a map making program that gets new art automatically, a treasure generating program that gets new magic items in it as new books come out)</p><p></p><p>-Personalization (You can save your settings since it is user based allowing you to log into the service from your friends house and have all your favorite articles saved or your characters all saved online ready to print out if you forgot your printout at home)</p><p></p><p>It has a couple of disadvantages to go with the benefits. The biggest of which is that it no longer has physical copies which means no reading in the bathroom or on the bus without a print out.</p><p></p><p>However, it appears that they are counting on people who like physical copies just to buy the compilations when they come out. I think it's a safe bet that for people who like physical copies, this should satisfy them.</p><p></p><p>It IS true, though, that it is likely that Dragon and Dungeon as magazines in the current format are dead. We should mourn their passing. Then we can move on.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3489080, member: 5143"] It appears people are talking about two different things in this thread. The problem is that they haven't told us WHICH one of the two things it is. The DI is either: 1) An online "service" that offers articles, information, but also tools and interactive material. Likely the information would come out in packets (for instance, an article on "Feats of the Shieldlands in Greyhawk" would come out on Wednesday and on Thursday there would be "Spells of the Ice Mage" and on Friday "DM Advice", etc). Information could be printed out, but you'd be printing off these "packets". Want a 10 page adventure that was just put up on the service? Print it off if you want to use it offline. 2) An online "magazine". This would mean that all the information would be compiled into one document that could be downloaded and read with a table of contents, a beginning and an end. These could be printed off and read in "order". All the evidence points to it being the first one as far as I can tell, however. This makes the most sense to me and seems to make the most efficient use of the online medium: -You don't have to print anything you don't NEED (Don't like Eberron then don't print off the article about Stormreach, don't like the new spells in an article then don't print them off, if you play D&D with a laptop with internet access in front of you you never have to print anything) -Information is easily modifiable (Find out there is a misprint in a new PrC you printed you can correct it instead of having it in a physical book that can't be corrected, if you have more "Spells of the Frostmage" submitted to you you can just add it to the previous article) -Interactivity (You can make a character creating program that is automatically updated when new books come out, a map making program that gets new art automatically, a treasure generating program that gets new magic items in it as new books come out) -Personalization (You can save your settings since it is user based allowing you to log into the service from your friends house and have all your favorite articles saved or your characters all saved online ready to print out if you forgot your printout at home) It has a couple of disadvantages to go with the benefits. The biggest of which is that it no longer has physical copies which means no reading in the bathroom or on the bus without a print out. However, it appears that they are counting on people who like physical copies just to buy the compilations when they come out. I think it's a safe bet that for people who like physical copies, this should satisfy them. It IS true, though, that it is likely that Dragon and Dungeon as magazines in the current format are dead. We should mourn their passing. Then we can move on. [/QUOTE]
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