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Interview with Tomas Härenstam (Free League’s ALIEN RPG)
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<blockquote data-quote="Egg Embry" data-source="post: 7783472" data-attributes="member: 6808965"><p>Tomas Härenstam, CEO of <strong>Free League</strong> and the creator behind the <strong><em><a href="https://alien-rpg.com/" target="_blank">ALIEN RPG</a></em></strong>, discussed <strong><em>ALIEN</em></strong>, their game engine, their awards, the new <strong><em>Year Zero Engine</em></strong> OGL, the aftermath of the <strong>UK Expo</strong> incident, their upcoming <strong><em>Cthuhlu</em></strong> projects, and if they’re pursuing the <strong><em>Predator</em></strong> license, among other topics. [PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center">[ATTACH=full]117517[/ATTACH]</p><p></p><p><strong>EGG EMBRY (EGG): Thank you for speaking with me about Free League’s <em><a href="https://alien-rpg.com/" target="_blank">ALIEN RPG</a></em>. How did this license come about? </strong></p><p><strong>TOMAS HÄRENSTAM (TH)</strong>: Hello and thank you! Actually, it started out in brainstorming session we had at <strong>Free League</strong> back in early 2018. We were discussing movie licenses we would like to turn into RPGs, and we ended up with a very short list of dream licenses. <strong><em>ALIEN</em></strong> was on that list – we’re all huge fans of the films, and we feel that the sense of wonder combined with the harsh and brutal world is a perfect fit for the style of games we design. Shortly after that brainstorm, I happened to hear of Joe LeFavi, who runs <strong>Genuine Entertainment</strong> and works with brand management in Hollywood. I contacted Joe, and it turned out he was a big fan of our <strong><em>Tales from the Loop RPG</em></strong>. We immediately hit it off, and Joe quickly went to work on approaching <strong>20[SUP]th[/SUP] Century Fox</strong> on our behalf. We spent some weeks on a pitch for the <strong><em>ALIEN</em></strong> tabletop RPG, and after a short negotiation, the agreement was signed.</p><p></p><p><strong>EGG: Before we get into the RPG itself, can you tell us about the many hats you wear on this game and at Free League?</strong></p><p><strong>TH</strong>: My hats are many, although I do try to delegate more work these days to not get totally swamped. On <strong><em>ALIEN</em></strong>, I’m the game director, project manager, and rules designer. For <strong>Free League</strong> in general, I’m the CEO, meaning I’m on overall charge on production planning and day-to-day priorities – strategic decisions are made by all the partners together. I also handle contacts with our distributors and sales partners. In addition, I’m in charge of a few game lines beside <strong><em>ALIEN</em></strong>, such as <strong><em>Forbidden Lands, Mutant: Year Zero,</em></strong> the <strong><em>Crusader Kings</em></strong> board game, and an upcoming undisclosed RPG.</p><p></p><p><strong>EGG: This RPG uses your <em>Mutant: Year Zero</em> (<em>M:YZ</em>) system, can you summarize the system? </strong></p><p><strong>TH</strong>: The core of the system is really simple – you roll a number of six-sided dice, and you need to roll at least one six to succeed. The more sixes you roll, the greater the effect. Your dice come from your attributes, skills, and gear, and you typically roll 5-10 dice. The key aspect of the system is the push mechanism – you can re-roll the dice to get a better result, but it will cost you something. What that is depends on the specific game – in <strong><em>ALIEN</em></strong>, you get stress, in <strong><em>Mutant: Year Zero</em></strong> you risk hurting yourself or your gear, in <strong><em>Coriolis</em></strong> the GM’s pool of Darkness Points grows, etc.</p><p></p><p><strong>EGG: For those who are interested in <em>ALIEN</em> but have not played any Free League RPGs, can you talk about the awards the RPGs based on the <em>M:YZ</em> engine won over the years? </strong></p><p><strong>TH</strong>: Certainly! <strong><em>Mutant: Year Zero</em></strong> won a <strong>Silver ENnie for Best Rules</strong> back in 2015. In 2017, we had a bit of a grand slam at the <strong>ENnies</strong> with <strong><em>Tales from the Loop</em></strong>, which won no less than five <strong>Gold ENnies</strong>, including <strong>Best Game</strong> and <strong>Product of the Year</strong>. <strong><em>Tales from the Loop</em></strong> also won the <strong>UK Games Expo</strong> award that year, and a few other awards. <strong><em>Coriolis</em></strong> won a <strong>Judges Spotlight</strong> award at the <strong>ENnies</strong> 2017. This year, <strong><em>Forbidden Lands</em></strong> won the <strong>UK Games Expo</strong> award for best game and has been nominated for an <strong>Origins Award</strong>.</p><p></p><p><strong>EGG: That is an impressive list! With <em>ALIEN</em>, how much are you modifying the <em>M:YZ</em> system to fit that universe? </strong></p><p><strong>TH</strong>: We always modify the <strong><em>Year Zero Engine</em></strong>, as we call it, to fit the theme of the game and the setting. We feel it’s very important that rules and setting work together. For <strong><em>ALIEN</em></strong>, the key new mechanism is the Stress Dice. When you push a dice roll, or experience a stressful situation, you will accumulate Stress Dice. These will actually help you at the start, making you sharper and more alert. But if you collect too many Stress Dice, you risk panic. It’s a little like a game of Blackjack – you’ll push your character to the limit, but if you push too hard, panic ensues.</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]117519[/ATTACH]</p><p></p><p><strong>EGG: The combination of Martin Grip’s art with the graphic design of Christian Granath in the <a href="https://www.enworld.org/forum/content.php?6377-You-Are-Expendable-Stay-Alive-if-You-Can-with-the-Alien-RPG-Starter-Kit" target="_blank"><em>Cinematic Starter Kit </em></a>is striking. Their work looks like pre-production art for a new <em>ALIEN</em> film. From your end, what’s the process to achieve this level of art?</strong></p><p><strong>TH</strong>: Glad you like it! Martin and Christian really are masters of their craft, I think. Art and graphic design are really a key ingredient in how we design roleplaying games, along with the setting texts and rules design. It’s not style over substance, we’re really aiming for style and substance. We feel it’s really important to have both ingredients, to create an evocative roleplaying experience.</p><p></p><p><strong>EGG: This is cart-before-the-horse considering that the <em>ALIEN RPG</em> is still in <a href="https://alien-rpg.com/" target="_blank">pre-order</a>, but this is on everyone’s mind whether voiced or not: Are you pursuing the <em>Predator</em> license? </strong></p><p><strong>TH</strong>: Ha! Not at the moment, no.</p><p></p><p><strong>EGG: Before getting the <em>ALIEN</em> license, had you played Leading Edge Games’ tabletop <em>ALIENS Adventure Game</em>?</strong></p><p><strong>TH</strong>: I owned it and read it back when it came out, but to be honest I actually never got around to playing it. It’s a pretty cool game I think, but its focus is quite different from what we’re doing with our <strong><em>ALIEN RPG</em></strong>.</p><p></p><p><strong>EGG: At the <a href="https://www.ukgamesexpo.co.uk/" target="_blank">UK Games Expo</a> 2019, a player ( <a href="https://twitter.com/GeekGirlBookWrm" target="_blank">@GeekGirlBookWrm</a> ) reported a disturbing session of <em>Things from the Flood RPG</em> from Free League in which the GM, without the approval or knowledge of Free League or the convention, led a session that involved sexual violence. Free League <a href="https://twitter.com/FriaLigan/status/1134524648761303041" target="_blank">quickly and publicly apologized</a> for the incident, the UK Game Expo issued a <a href="https://www.ukgamesexpo.co.uk/morenews.php?id=497" target="_blank">public apology and their plans to prevent this going forward</a>. After the incident, <a href="https://twitter.com/GeekGirlBookWrm" target="_blank">@GeekGirlBookWrm</a> played more Free League games and had <a href="https://twitter.com/GeekGirlBookWrm/status/1134823904315400193" target="_blank">kind words</a> about the company. I want to thank Free League for taking ownership of this issue and working with the players to make gaming safer and more inclusive. With the <em>ALIEN</em> franchise, there <a href="https://www.gq.com/story/alien-covenant-body-horror" target="_blank">have</a> <a href="https://en.wikipedia.org/wiki/Alien_(film)#Cinematic_analysis" target="_blank">been</a> <a href="https://plotandtheme.com/2016/05/18/the-xenomorph-and-the-perversion-of-sex-in-alien/" target="_blank">numerous</a> <a href="https://www.dailydot.com/parsec/alien-covenant-disturbing-sexuality/" target="_blank">discussions</a> <a href="https://baddmotivator.wordpress.com/2014/09/22/alien-ripleys-journey-rape-sex-gender-and-motherhood-in-the-alien-franchise/" target="_blank">about</a> sexual violence as a theme in the series. I know it’s too early for a policy rollout, but what are your initial thoughts on keeping the right feel for the <em>ALIEN RPG</em> yet maintaining a safe and fun gaming experience?</strong></p><p><strong>TH</strong>: This is a big and important question. We’re not focusing on such themes in the <strong><em>ALIEN</em></strong> roleplaying game. We cannot control how people play our games in private, but in all official material, events, and communication for <strong><em>ALIEN</em></strong> and all our other games, we promote safe, respectful, responsible, and inclusive gaming. After the incident at <strong>UKGE</strong>, we have written a Fair Play Policy that you can find on our <a href="https://frialigan.se/en/about/fair-play-policy/" target="_blank">website</a>.</p><p></p><p><strong>EGG: I reached out to @GeekGirlBookWrm to get her thoughts on what occurred at UKGE and how that impacts the <em>ALIEN RPG</em>. </strong></p><p><strong>@GeekGirlBookWrm</strong>: I think that the <strong>Free League</strong> team have hit on an important point. Publishers can’t control what a group decides to do with their product in the comfort of their own home, but playing a game at home with a group of friends is a completely different experience to playing at a convention. In a home environment, the group can decide together how far they are all happy to take certain scenarios to make sure everyone at the table is comfortable with the story being told. In a public space, the group are normally unfamiliar with each other and do not know each other’s past personal history. Throwing in violence, especially of a sexual nature, when you do not know the people at your table is not good storytelling and it is not good GMing. GMs at public events should know and understand how to use the X-card and make players aware of its availability at their tables. I have been one of the playtesters for the new <strong><em>ALIEN RPG</em></strong> and the stories that I have seen follow the horror and suspense aspects of the franchise, rather than the violence and shock factor parts of the films. I have played two very different cinematic scenarios and enjoy each tremendously, even when I died, twice...</p><p></p><p><strong>EGG: Thank you for sharing that direction. Through the <em>Forbidden Lands</em> Kickstarter, an Open Gaming License stretch goal was unlocked and it’s connected to another expansion for Free League. What can you share about the OGL and what you hope to see come from it? </strong></p><p><strong>TH</strong>: The OGL is already out in a Beta version and has been shared with <strong><em>Forbidden Lands</em></strong> backers. Anyone who wants to make a game based on the <strong><em>Year Zero Engine</em></strong> is welcome to use the OGL! Many roleplayers are also creators, and we hope the OGL will lead to an even more thriving community. In parallel with the OGL, we will soon also launch a Community Content Program at <strong>DrivethruRPG</strong>, called <strong>Free League Workshop</strong> – there, we will offer design templates for anyone who wants to create unofficial supplements for our games, and sell them.</p><p></p><p><strong>EGG: Will the OGL allow content for the <em>ALIEN RPG</em>?</strong></p><p><strong>TH</strong>: The OGL itself only covers the <strong><em>Year Zero Engine</em></strong> ruleset. At this point, <strong><em>ALIEN</em></strong> is not included in the Community Content Program, but we’ll see what we can do down the line.</p><p></p><p><strong>EGG: In February, Free League “stealth” <a href="https://www.kickstarter.com/projects/1192053011/the-call-of-cthulhu-illustrated-by-baranger/posts/2423369" target="_blank">kickstarted a new RPG</a> with the working title, <em>The Great Old Ones</em>, that’s “a Lovecraft-inspired tabletop roleplaying game full of Baranger's art.” I use “stealth” because it was a stretch goal for an artbook, not an explicitly RPG Kickstarter. First, congratulations on unlocking that stretch goal. Second, what can you tell us about <em>TGOO </em>and how it’s progressing? </strong></p><p><strong>TH</strong>: Thanks! We have been wanting to make a <strong><em>Cthulhu</em></strong> RPG ever since we came into contact with Francois Baranger and his amazing artbook based on Lovecraft’s “<strong>The Call of Cthulhu</strong>” short story, which we published in Swedish about a year ago and will soon publish in English as well. The RPG design is in its early stages, but we do have a clear vision of what we want to do – a game that goes back to the style and feel of Lovecraft’s original stories, where the protagonists truly go mad and die. It will be less pulpy and be well suited for one-shot and convention games, not unlike Cinematic Mode for the <strong><em>ALIEN RPG</em></strong>. More news will follow!</p><p></p><p><strong>EGG: Again, thank you for talking with me. Where can fans find out more about Free League and the <em>ALIEN RPG</em>?</strong></p><p><strong>TH</strong>: Thank you! The best place to go for <strong><em>ALIEN</em></strong> is the official website, <a href="https://alien-rpg.com/" target="_blank">ALIEN-RPG.COM</a>. For <strong>Free League</strong> in general, please do visit our website, <a href="https://frialigan.se/en/startpage/" target="_blank">FREELEAGUEPUBLISHING.COM</a>. See you there!</p><p></p><p><em>If you like what we do here at EN World (the Forums, Columns, News, ENnies, etc) and would like to help support us to bring you MORE please consider supporting our <a href="https://www.patreon.com/enworld" target="_blank">Patreon</a>. Even a single dollar helps! This article was contributed by <a href="http://tesseraguild.com/egg-embry/" target="_blank">Egg Embry</a> as part of EN World's Columnist (ENWC) program. Please note that Egg is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG.</em></p></blockquote><p></p>
[QUOTE="Egg Embry, post: 7783472, member: 6808965"] Tomas Härenstam, CEO of [B]Free League[/B] and the creator behind the [B][I][URL='https://alien-rpg.com/']ALIEN RPG[/URL][/I][/B], discussed [B][I]ALIEN[/I][/B], their game engine, their awards, the new [B][I]Year Zero Engine[/I][/B] OGL, the aftermath of the [B]UK Expo[/B] incident, their upcoming [B][I]Cthuhlu[/I][/B] projects, and if they’re pursuing the [B][I]Predator[/I][/B] license, among other topics. [PRBREAK][/PRBREAK] [CENTER][ATTACH type="full" height="500px"]117517[/ATTACH][/CENTER] [B]EGG EMBRY (EGG): Thank you for speaking with me about Free League’s [I][URL='https://alien-rpg.com/']ALIEN RPG[/URL][/I]. How did this license come about? TOMAS HÄRENSTAM (TH)[/B]: Hello and thank you! Actually, it started out in brainstorming session we had at [B]Free League[/B] back in early 2018. We were discussing movie licenses we would like to turn into RPGs, and we ended up with a very short list of dream licenses. [B][I]ALIEN[/I][/B] was on that list – we’re all huge fans of the films, and we feel that the sense of wonder combined with the harsh and brutal world is a perfect fit for the style of games we design. Shortly after that brainstorm, I happened to hear of Joe LeFavi, who runs [B]Genuine Entertainment[/B] and works with brand management in Hollywood. I contacted Joe, and it turned out he was a big fan of our [B][I]Tales from the Loop RPG[/I][/B]. We immediately hit it off, and Joe quickly went to work on approaching [B]20[SUP]th[/SUP] Century Fox[/B] on our behalf. We spent some weeks on a pitch for the [B][I]ALIEN[/I][/B] tabletop RPG, and after a short negotiation, the agreement was signed. [B]EGG: Before we get into the RPG itself, can you tell us about the many hats you wear on this game and at Free League? TH[/B]: My hats are many, although I do try to delegate more work these days to not get totally swamped. On [B][I]ALIEN[/I][/B], I’m the game director, project manager, and rules designer. For [B]Free League[/B] in general, I’m the CEO, meaning I’m on overall charge on production planning and day-to-day priorities – strategic decisions are made by all the partners together. I also handle contacts with our distributors and sales partners. In addition, I’m in charge of a few game lines beside [B][I]ALIEN[/I][/B], such as [B][I]Forbidden Lands, Mutant: Year Zero,[/I][/B] the [B][I]Crusader Kings[/I][/B] board game, and an upcoming undisclosed RPG. [B]EGG: This RPG uses your [I]Mutant: Year Zero[/I] ([I]M:YZ[/I]) system, can you summarize the system? TH[/B]: The core of the system is really simple – you roll a number of six-sided dice, and you need to roll at least one six to succeed. The more sixes you roll, the greater the effect. Your dice come from your attributes, skills, and gear, and you typically roll 5-10 dice. The key aspect of the system is the push mechanism – you can re-roll the dice to get a better result, but it will cost you something. What that is depends on the specific game – in [B][I]ALIEN[/I][/B], you get stress, in [B][I]Mutant: Year Zero[/I][/B] you risk hurting yourself or your gear, in [B][I]Coriolis[/I][/B] the GM’s pool of Darkness Points grows, etc. [B]EGG: For those who are interested in [I]ALIEN[/I] but have not played any Free League RPGs, can you talk about the awards the RPGs based on the [I]M:YZ[/I] engine won over the years? TH[/B]: Certainly! [B][I]Mutant: Year Zero[/I][/B] won a [B]Silver ENnie for Best Rules[/B] back in 2015. In 2017, we had a bit of a grand slam at the [B]ENnies[/B] with [B][I]Tales from the Loop[/I][/B], which won no less than five [B]Gold ENnies[/B], including [B]Best Game[/B] and [B]Product of the Year[/B]. [B][I]Tales from the Loop[/I][/B] also won the [B]UK Games Expo[/B] award that year, and a few other awards. [B][I]Coriolis[/I][/B] won a [B]Judges Spotlight[/B] award at the [B]ENnies[/B] 2017. This year, [B][I]Forbidden Lands[/I][/B] won the [B]UK Games Expo[/B] award for best game and has been nominated for an [B]Origins Award[/B]. [B]EGG: That is an impressive list! With [I]ALIEN[/I], how much are you modifying the [I]M:YZ[/I] system to fit that universe? TH[/B]: We always modify the [B][I]Year Zero Engine[/I][/B], as we call it, to fit the theme of the game and the setting. We feel it’s very important that rules and setting work together. For [B][I]ALIEN[/I][/B], the key new mechanism is the Stress Dice. When you push a dice roll, or experience a stressful situation, you will accumulate Stress Dice. These will actually help you at the start, making you sharper and more alert. But if you collect too many Stress Dice, you risk panic. It’s a little like a game of Blackjack – you’ll push your character to the limit, but if you push too hard, panic ensues. [CENTER] [ATTACH type="full" height="500px"]117519[/ATTACH][/CENTER] [B]EGG: The combination of Martin Grip’s art with the graphic design of Christian Granath in the [URL='https://www.enworld.org/forum/content.php?6377-You-Are-Expendable-Stay-Alive-if-You-Can-with-the-Alien-RPG-Starter-Kit'][I]Cinematic Starter Kit [/I][/URL]is striking. Their work looks like pre-production art for a new [I]ALIEN[/I] film. From your end, what’s the process to achieve this level of art? TH[/B]: Glad you like it! Martin and Christian really are masters of their craft, I think. Art and graphic design are really a key ingredient in how we design roleplaying games, along with the setting texts and rules design. It’s not style over substance, we’re really aiming for style and substance. We feel it’s really important to have both ingredients, to create an evocative roleplaying experience. [B]EGG: This is cart-before-the-horse considering that the [I]ALIEN RPG[/I] is still in [URL='https://alien-rpg.com/']pre-order[/URL], but this is on everyone’s mind whether voiced or not: Are you pursuing the [I]Predator[/I] license? TH[/B]: Ha! Not at the moment, no. [B]EGG: Before getting the [I]ALIEN[/I] license, had you played Leading Edge Games’ tabletop [I]ALIENS Adventure Game[/I]? TH[/B]: I owned it and read it back when it came out, but to be honest I actually never got around to playing it. It’s a pretty cool game I think, but its focus is quite different from what we’re doing with our [B][I]ALIEN RPG[/I][/B]. [B]EGG: At the [URL='https://www.ukgamesexpo.co.uk/']UK Games Expo[/URL] 2019, a player ( [URL='https://twitter.com/GeekGirlBookWrm']@GeekGirlBookWrm[/URL] ) reported a disturbing session of [I]Things from the Flood RPG[/I] from Free League in which the GM, without the approval or knowledge of Free League or the convention, led a session that involved sexual violence. Free League [URL='https://twitter.com/FriaLigan/status/1134524648761303041']quickly and publicly apologized[/URL] for the incident, the UK Game Expo issued a [URL='https://www.ukgamesexpo.co.uk/morenews.php?id=497']public apology and their plans to prevent this going forward[/URL]. After the incident, [URL='https://twitter.com/GeekGirlBookWrm']@GeekGirlBookWrm[/URL] played more Free League games and had [URL='https://twitter.com/GeekGirlBookWrm/status/1134823904315400193']kind words[/URL] about the company. I want to thank Free League for taking ownership of this issue and working with the players to make gaming safer and more inclusive. With the [I]ALIEN[/I] franchise, there [URL='https://www.gq.com/story/alien-covenant-body-horror']have[/URL] [URL='https://en.wikipedia.org/wiki/Alien_(film)#Cinematic_analysis']been[/URL] [URL='https://plotandtheme.com/2016/05/18/the-xenomorph-and-the-perversion-of-sex-in-alien/']numerous[/URL] [URL='https://www.dailydot.com/parsec/alien-covenant-disturbing-sexuality/']discussions[/URL] [URL='https://baddmotivator.wordpress.com/2014/09/22/alien-ripleys-journey-rape-sex-gender-and-motherhood-in-the-alien-franchise/']about[/URL] sexual violence as a theme in the series. I know it’s too early for a policy rollout, but what are your initial thoughts on keeping the right feel for the [I]ALIEN RPG[/I] yet maintaining a safe and fun gaming experience? TH[/B]: This is a big and important question. We’re not focusing on such themes in the [B][I]ALIEN[/I][/B] roleplaying game. We cannot control how people play our games in private, but in all official material, events, and communication for [B][I]ALIEN[/I][/B] and all our other games, we promote safe, respectful, responsible, and inclusive gaming. After the incident at [B]UKGE[/B], we have written a Fair Play Policy that you can find on our [URL='https://frialigan.se/en/about/fair-play-policy/']website[/URL]. [B]EGG: I reached out to @GeekGirlBookWrm to get her thoughts on what occurred at UKGE and how that impacts the [I]ALIEN RPG[/I]. @GeekGirlBookWrm[/B]: I think that the [B]Free League[/B] team have hit on an important point. Publishers can’t control what a group decides to do with their product in the comfort of their own home, but playing a game at home with a group of friends is a completely different experience to playing at a convention. In a home environment, the group can decide together how far they are all happy to take certain scenarios to make sure everyone at the table is comfortable with the story being told. In a public space, the group are normally unfamiliar with each other and do not know each other’s past personal history. Throwing in violence, especially of a sexual nature, when you do not know the people at your table is not good storytelling and it is not good GMing. GMs at public events should know and understand how to use the X-card and make players aware of its availability at their tables. I have been one of the playtesters for the new [B][I]ALIEN RPG[/I][/B] and the stories that I have seen follow the horror and suspense aspects of the franchise, rather than the violence and shock factor parts of the films. I have played two very different cinematic scenarios and enjoy each tremendously, even when I died, twice... [B]EGG: Thank you for sharing that direction. Through the [I]Forbidden Lands[/I] Kickstarter, an Open Gaming License stretch goal was unlocked and it’s connected to another expansion for Free League. What can you share about the OGL and what you hope to see come from it? TH[/B]: The OGL is already out in a Beta version and has been shared with [B][I]Forbidden Lands[/I][/B] backers. Anyone who wants to make a game based on the [B][I]Year Zero Engine[/I][/B] is welcome to use the OGL! Many roleplayers are also creators, and we hope the OGL will lead to an even more thriving community. In parallel with the OGL, we will soon also launch a Community Content Program at [B]DrivethruRPG[/B], called [B]Free League Workshop[/B] – there, we will offer design templates for anyone who wants to create unofficial supplements for our games, and sell them. [B]EGG: Will the OGL allow content for the [I]ALIEN RPG[/I]? TH[/B]: The OGL itself only covers the [B][I]Year Zero Engine[/I][/B] ruleset. At this point, [B][I]ALIEN[/I][/B] is not included in the Community Content Program, but we’ll see what we can do down the line. [B]EGG: In February, Free League “stealth” [URL='https://www.kickstarter.com/projects/1192053011/the-call-of-cthulhu-illustrated-by-baranger/posts/2423369']kickstarted a new RPG[/URL] with the working title, [I]The Great Old Ones[/I], that’s “a Lovecraft-inspired tabletop roleplaying game full of Baranger's art.” I use “stealth” because it was a stretch goal for an artbook, not an explicitly RPG Kickstarter. First, congratulations on unlocking that stretch goal. Second, what can you tell us about [I]TGOO [/I]and how it’s progressing? TH[/B]: Thanks! We have been wanting to make a [B][I]Cthulhu[/I][/B] RPG ever since we came into contact with Francois Baranger and his amazing artbook based on Lovecraft’s “[B]The Call of Cthulhu[/B]” short story, which we published in Swedish about a year ago and will soon publish in English as well. The RPG design is in its early stages, but we do have a clear vision of what we want to do – a game that goes back to the style and feel of Lovecraft’s original stories, where the protagonists truly go mad and die. It will be less pulpy and be well suited for one-shot and convention games, not unlike Cinematic Mode for the [B][I]ALIEN RPG[/I][/B]. More news will follow! [B]EGG: Again, thank you for talking with me. Where can fans find out more about Free League and the [I]ALIEN RPG[/I]? TH[/B]: Thank you! The best place to go for [B][I]ALIEN[/I][/B] is the official website, [URL='https://alien-rpg.com/']ALIEN-RPG.COM[/URL]. For [B]Free League[/B] in general, please do visit our website, [URL='https://frialigan.se/en/startpage/']FREELEAGUEPUBLISHING.COM[/URL]. See you there! [I]If you like what we do here at EN World (the Forums, Columns, News, ENnies, etc) and would like to help support us to bring you MORE please consider supporting our [URL='https://www.patreon.com/enworld']Patreon[/URL]. Even a single dollar helps! This article was contributed by [URL='http://tesseraguild.com/egg-embry/']Egg Embry[/URL] as part of EN World's Columnist (ENWC) program. Please note that Egg is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG.[/I] [/QUOTE]
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