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General Tabletop Discussion
*Dungeons & Dragons
Interview with Wolfgang Baur and Steve Winter about their 5E adventures.
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<blockquote data-quote="Blackbrrd" data-source="post: 6308755" data-attributes="member: 63962"><p>You are quite right about 4e being much easier to DM (in a way). I have a friend who was terrible at 2e and 3e because it was so hard to create and run "balanced" encounters in those systems.</p><p></p><p>Now, I haven't looked at the rules for NPC creation in 5e, but I don't think the baseline is to create them the same way as PC's are. In other words, you don't have to make them complicated and difficult to run if you don't want to. Casters in 5e aren't as quadratic in power and complexity as they were in 3.x, so even if you want to run them with PC creation rules, it should be much easier. They would probably end up being about as complex as 4e Solo monsters with all their interrupts and special cases.</p><p></p><p>In another thread I was about to say that the difference in complexity between 3e and 5e wasn't so big, but then I started to remember all the fiddely bits of 3e. I think 5e will be much easier to run for a new DM than 3e, and if you just run a basic dungeon crawl, as easy as 4e. At higher levels, it will probably be a easier to run 5e than 4e, mainly because you don't have to track a baziillion conditions and effects that lasts 0-x rounds, all with different end-conditions, after-effects and so on.</p><p></p><p>I am really looking forward to test 5e after launch and see how it works out. From the discussions and rules I have read, it looks like it has taken the best aspect of each edition and distilled it, removing the excess. Reading the interviews of Wolfgang Baur, it does feel like the experience he has had is that designing adventures is easier in 5e, so my hopes are up atleast. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6308755, member: 63962"] You are quite right about 4e being much easier to DM (in a way). I have a friend who was terrible at 2e and 3e because it was so hard to create and run "balanced" encounters in those systems. Now, I haven't looked at the rules for NPC creation in 5e, but I don't think the baseline is to create them the same way as PC's are. In other words, you don't have to make them complicated and difficult to run if you don't want to. Casters in 5e aren't as quadratic in power and complexity as they were in 3.x, so even if you want to run them with PC creation rules, it should be much easier. They would probably end up being about as complex as 4e Solo monsters with all their interrupts and special cases. In another thread I was about to say that the difference in complexity between 3e and 5e wasn't so big, but then I started to remember all the fiddely bits of 3e. I think 5e will be much easier to run for a new DM than 3e, and if you just run a basic dungeon crawl, as easy as 4e. At higher levels, it will probably be a easier to run 5e than 4e, mainly because you don't have to track a baziillion conditions and effects that lasts 0-x rounds, all with different end-conditions, after-effects and so on. I am really looking forward to test 5e after launch and see how it works out. From the discussions and rules I have read, it looks like it has taken the best aspect of each edition and distilled it, removing the excess. Reading the interviews of Wolfgang Baur, it does feel like the experience he has had is that designing adventures is easier in 5e, so my hopes are up atleast. ;) [/QUOTE]
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Interview with Wolfgang Baur and Steve Winter about their 5E adventures.
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