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<blockquote data-quote="fusangite" data-source="post: 2679751" data-attributes="member: 7240"><p>I conducted a series of interviews with potential players; frankly, most of the bad signs one can pick up about a potential player can be easily detected without asking any particular gaming questions. The key thing to watch for is people who either can't understand or don't care what the other human beings around them are saying. Most people will give away their general social deportment in the course of 30 minutes over tea or beer. One way to really figure people out, to paraphrase the governor of California, "Be silent for one minute. A man will reveal all his weaknesses trying to fill a minute of silence."</p><p></p><p>Things you need to make sure the player is on the same page about:</p><p>- what level of character exploration you campaign has versus his/her desires. Is your campaign the kind where a character falls in love or explores psychological issues? Does the player want it to be that kind of campaign?</p><p>- what level of playing out diplomatic/economic interactions your campaign has versus the player's tastes. Do people haggle with words, dice rolls or some combination of the two? Are players expected to keep track of the names and motivations of political actors in the game and remember those during interactions with NPCs?</p><p>- how PC is the person? Will he/she be offended by the kinds of jokes that are told around your gaming table? Or is he or she likely to offend your players on that front?</p><p></p><p>For me, these are the biggies. Don't sugar coat anything about your gaming group. Give an honest assessment and hope your potential player does the same.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2679751, member: 7240"] I conducted a series of interviews with potential players; frankly, most of the bad signs one can pick up about a potential player can be easily detected without asking any particular gaming questions. The key thing to watch for is people who either can't understand or don't care what the other human beings around them are saying. Most people will give away their general social deportment in the course of 30 minutes over tea or beer. One way to really figure people out, to paraphrase the governor of California, "Be silent for one minute. A man will reveal all his weaknesses trying to fill a minute of silence." Things you need to make sure the player is on the same page about: - what level of character exploration you campaign has versus his/her desires. Is your campaign the kind where a character falls in love or explores psychological issues? Does the player want it to be that kind of campaign? - what level of playing out diplomatic/economic interactions your campaign has versus the player's tastes. Do people haggle with words, dice rolls or some combination of the two? Are players expected to keep track of the names and motivations of political actors in the game and remember those during interactions with NPCs? - how PC is the person? Will he/she be offended by the kinds of jokes that are told around your gaming table? Or is he or she likely to offend your players on that front? For me, these are the biggies. Don't sugar coat anything about your gaming group. Give an honest assessment and hope your potential player does the same. [/QUOTE]
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