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Intiative Score (DMG variant rule)
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<blockquote data-quote="dave2008" data-source="post: 7936064" data-attributes="member: 83242"><p>OK, basically everything has a speed. You declare what your doing, that has a speed, in you roll when your "turn" comes on the speed count. If two creatures have the same speed count, then you check who goes first. Otherwise you just act based on speed. It is better just to their example PDF: <a href="https://www.kenzerco.com/hackmaster/downloads/HMb_KODT_Combat_Example.pdf" target="_blank">Detailed Example of Combat</a>.</p><p></p><p> Yes, I make a lot of custom monsters and sometimes I just want to say something last 1d4 rounds or whatever. However, i don't find it works pretty naturally to just insert this into 5e. It might be hard if I had to re-write everything, but I haven't had any issues just doing it on the fly.</p><p></p><p> I must admit I can't imagine what possible action(s) he/she wanted to accomplish in a 30s-1 minute turn but couldn't accomplish in multiple 6 sec turns.</p><p></p><p>Funny thing, when we played 1e back in the 80's - 90s we payed with 10 second rounds. Someone one in our group read that and it became our standing, I didn't realize it wasn't the length of a turn until I started participating in on line forums!</p><p></p><p>Also, someone on these forums had an interesting idea. The just have everyone act and only roll initiative when there are conflicts. They were using 5e, but I can't remember the details of how the handle spells and reactions and such. It was quite interesting and may be something you like. I will post a link if I can find it (I tired already with no luck).</p><p></p><p>EDIT: here it is: <a href="https://www.enworld.org/threads/concurrent-initiative-variant-everybody-declares-everybody-resolves-was-simultaneous-initiative.513971/" target="_blank"> concurrent initiative</a></p></blockquote><p></p>
[QUOTE="dave2008, post: 7936064, member: 83242"] OK, basically everything has a speed. You declare what your doing, that has a speed, in you roll when your "turn" comes on the speed count. If two creatures have the same speed count, then you check who goes first. Otherwise you just act based on speed. It is better just to their example PDF: [URL='https://www.kenzerco.com/hackmaster/downloads/HMb_KODT_Combat_Example.pdf']Detailed Example of Combat[/URL]. Yes, I make a lot of custom monsters and sometimes I just want to say something last 1d4 rounds or whatever. However, i don't find it works pretty naturally to just insert this into 5e. It might be hard if I had to re-write everything, but I haven't had any issues just doing it on the fly. I must admit I can't imagine what possible action(s) he/she wanted to accomplish in a 30s-1 minute turn but couldn't accomplish in multiple 6 sec turns. Funny thing, when we played 1e back in the 80's - 90s we payed with 10 second rounds. Someone one in our group read that and it became our standing, I didn't realize it wasn't the length of a turn until I started participating in on line forums! Also, someone on these forums had an interesting idea. The just have everyone act and only roll initiative when there are conflicts. They were using 5e, but I can't remember the details of how the handle spells and reactions and such. It was quite interesting and may be something you like. I will post a link if I can find it (I tired already with no luck). EDIT: here it is: [URL='https://www.enworld.org/threads/concurrent-initiative-variant-everybody-declares-everybody-resolves-was-simultaneous-initiative.513971/'] concurrent initiative[/URL] [/QUOTE]
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