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Intimidate: aiding ally and party optimising
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<blockquote data-quote="seusomon" data-source="post: 4418627" data-attributes="member: 68641"><p>Good post. Thank you.</p><p></p><p>I like the idea of enemies surrendering from a roleplaying standpoint too, for situations or characters that have ethical issues involved.</p><p></p><p>I guess the concern would be if parties did this monotonously, to the exclusion of "fight to the death" battles and the higher sense of drama they carry. Somehow I don't think that would be too big a problem; there are a number of things the DM can use to make the intimidate option less viable.</p><p></p><p>For example, although I can see this working smoothly against a solo monster, it would be hard to pull off against a more typical assortment of foes. You can't just make creatures surrender one by one and then forget about them. If you turn your attention from them, they will try to flee or rejoin the fight. Tying them up takes time and leaves you vulnerable. In practice, you'd probably end up killing most of the enemies, and intimidating the final one or two (perhaps the leaders) at the end of combat.</p><p></p><p>To spice it up, the DM could throw in enemies that get some bonus to their will defense, by virtue of being fanatical (prepared to die for their cause), raging/berserk (heedless of consequences), or some other rationale.</p></blockquote><p></p>
[QUOTE="seusomon, post: 4418627, member: 68641"] Good post. Thank you. I like the idea of enemies surrendering from a roleplaying standpoint too, for situations or characters that have ethical issues involved. I guess the concern would be if parties did this monotonously, to the exclusion of "fight to the death" battles and the higher sense of drama they carry. Somehow I don't think that would be too big a problem; there are a number of things the DM can use to make the intimidate option less viable. For example, although I can see this working smoothly against a solo monster, it would be hard to pull off against a more typical assortment of foes. You can't just make creatures surrender one by one and then forget about them. If you turn your attention from them, they will try to flee or rejoin the fight. Tying them up takes time and leaves you vulnerable. In practice, you'd probably end up killing most of the enemies, and intimidating the final one or two (perhaps the leaders) at the end of combat. To spice it up, the DM could throw in enemies that get some bonus to their will defense, by virtue of being fanatical (prepared to die for their cause), raging/berserk (heedless of consequences), or some other rationale. [/QUOTE]
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Intimidate: aiding ally and party optimising
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