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General Tabletop Discussion
*Pathfinder & Starfinder
Intimidate in combat: viable?
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<blockquote data-quote="Lancelot" data-source="post: 4819918" data-attributes="member: 30022"><p>In my DM'ing experience, I'm something like this as well. However, I apply the ruling that some monsters simply can't be intimidated.</p><p></p><p>Although the rules don't say as much, you can't intimidate an ochre jelly. Or a zombie. Or a starspawn of hadar. Some creatures are so mindless or utterly alien they simply don't understand the concept of intimidation.</p><p></p><p>I'd also DM fiat to prevent intimidation in an encounter which is specifically designed for story reasons. For example, the final uber-battle against the Big Bad.</p><p></p><p>I'd allow Intimidation to work in most other encounters as long as it wasn't being abused. I'd even encourage it in some circumstances, because I agree with the original poster that it's a great way to end combats before they become boring, and live enemies are more interesting than dead enemies.</p><p></p><p>I also think that if a player came to me with a munched out Intimidate build and expected that it would work for *every* encounter that he wanted (as long as he rolled a number on a d20), I would hope that he talked to me first. I could give him some references for other gaming groups to try out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Lancelot, post: 4819918, member: 30022"] In my DM'ing experience, I'm something like this as well. However, I apply the ruling that some monsters simply can't be intimidated. Although the rules don't say as much, you can't intimidate an ochre jelly. Or a zombie. Or a starspawn of hadar. Some creatures are so mindless or utterly alien they simply don't understand the concept of intimidation. I'd also DM fiat to prevent intimidation in an encounter which is specifically designed for story reasons. For example, the final uber-battle against the Big Bad. I'd allow Intimidation to work in most other encounters as long as it wasn't being abused. I'd even encourage it in some circumstances, because I agree with the original poster that it's a great way to end combats before they become boring, and live enemies are more interesting than dead enemies. I also think that if a player came to me with a munched out Intimidate build and expected that it would work for *every* encounter that he wanted (as long as he rolled a number on a d20), I would hope that he talked to me first. I could give him some references for other gaming groups to try out. :-) [/QUOTE]
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Intimidate in combat: viable?
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