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General Tabletop Discussion
*Pathfinder & Starfinder
Intimidate in combat: viable?
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<blockquote data-quote="Aran Thule" data-source="post: 4820120" data-attributes="member: 65879"><p>To echo what others have said, i would definately run your idea past the DM first, otherwise you run the risk of alienating them and possibly the other players.</p><p></p><p>I agree with On Puget Sound as to how they might react, here are a couple of possible responses:</p><p>Run away to get reinforcements and regroup. This will give foes time to prepare and increase their numbers (had this happen last session and it could have caused the death of some of us)</p><p>Surrender. You now have a prisoner</p><p></p><p></p><p>What do you plan to do with those that surrender, i would have a few ideas if i were DM.</p><p>do you disarm them and lock them in a room. Could have a lurker free them later and then you have a group made up of prisoners that could flee the area or go looking for revenge on you.</p><p>I would increase the differculty if you tried to intimidate something again or possibly if they had warning.</p><p>The reputation you form will have a big effect, after clearing a dungeon what do you do with the prisoners, a good DM could put that to good use.</p><p>If you are killing everything after surrender and news of this gets out then even as scary as your character is creatures would not surrender as they know they will die anyway.</p><p></p><p>You could also be digging you own grave.</p><p>in a party a b C d e f , when C is the big scary then you could well find yourself as public enemy number one and main target, again if they have seen you bloodied or dropped i would increase the DC to intimidate.</p></blockquote><p></p>
[QUOTE="Aran Thule, post: 4820120, member: 65879"] To echo what others have said, i would definately run your idea past the DM first, otherwise you run the risk of alienating them and possibly the other players. I agree with On Puget Sound as to how they might react, here are a couple of possible responses: Run away to get reinforcements and regroup. This will give foes time to prepare and increase their numbers (had this happen last session and it could have caused the death of some of us) Surrender. You now have a prisoner What do you plan to do with those that surrender, i would have a few ideas if i were DM. do you disarm them and lock them in a room. Could have a lurker free them later and then you have a group made up of prisoners that could flee the area or go looking for revenge on you. I would increase the differculty if you tried to intimidate something again or possibly if they had warning. The reputation you form will have a big effect, after clearing a dungeon what do you do with the prisoners, a good DM could put that to good use. If you are killing everything after surrender and news of this gets out then even as scary as your character is creatures would not surrender as they know they will die anyway. You could also be digging you own grave. in a party a b C d e f , when C is the big scary then you could well find yourself as public enemy number one and main target, again if they have seen you bloodied or dropped i would increase the DC to intimidate. [/QUOTE]
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Intimidate in combat: viable?
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