Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Intimidate in combat: viable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="timbannock" data-source="post: 4820380" data-attributes="member: 17913"><p>I think your character idea is totally valid.</p><p></p><p>I also think -- as a DM -- that I wouldn't allow it to succeed in every encounter. Just as I wouldn't allow combat to succeed in every encounter. Sometimes, you just have to use other options.</p><p></p><p>In general, I would play this by the RAW and if you succeed, fine. Enemy = intimidated. But remember, you're rolling against each enemy. So again, that's fine.</p><p></p><p>But, on occasion, you will fight creatures that will fight to the death. Remember, although RAW states Bloodied enemies will be intimidated, the fact of the matter is that some creatures/people act more aggressive when being intimidated. Perhaps instead of having the enemy surrender, I'd have it fly into a "rage." I would NOT give it benefits for doing so, but instead "penalize" it by having it ignore other (potentially more dangerous) attackers to get to you. I would have it ignore the possibility of taking OAs to get to you. Thus, it would likely die or be defeated more quickly, but would not flee.</p><p></p><p>Also, I would not allow this to work on BBEGs UNLESS I felt it helped the story. Intimidating Magneto? Not gonna happen. Intimidating Toad? Sure. He'll fess up, give you the location of Magneto's hideout, and then either slip away or stab you in the back. Intimidating Pyro? Even easier. This is the guy who'd rather go to jail than die for Magneto's cause, so sure, intimidate him all you want.</p><p></p><p>Because if you fail the roll, any one of these guys will still trounce you (or at least give it their best shot!).</p><p></p><p>As an aside, I think Intimidate is THE PERFECT tactic for ending low-threat battles against unnamed badguys. This is a GREAT way to get out of grindy combats that everyone knows the PCs are going to win. Intimidate is like the [ENCOUNTER STOP] command, and should be used by more Players & DMs in order to save the fun fighting for the big, set-piece battles.</p><p></p><p>That help at all?</p></blockquote><p></p>
[QUOTE="timbannock, post: 4820380, member: 17913"] I think your character idea is totally valid. I also think -- as a DM -- that I wouldn't allow it to succeed in every encounter. Just as I wouldn't allow combat to succeed in every encounter. Sometimes, you just have to use other options. In general, I would play this by the RAW and if you succeed, fine. Enemy = intimidated. But remember, you're rolling against each enemy. So again, that's fine. But, on occasion, you will fight creatures that will fight to the death. Remember, although RAW states Bloodied enemies will be intimidated, the fact of the matter is that some creatures/people act more aggressive when being intimidated. Perhaps instead of having the enemy surrender, I'd have it fly into a "rage." I would NOT give it benefits for doing so, but instead "penalize" it by having it ignore other (potentially more dangerous) attackers to get to you. I would have it ignore the possibility of taking OAs to get to you. Thus, it would likely die or be defeated more quickly, but would not flee. Also, I would not allow this to work on BBEGs UNLESS I felt it helped the story. Intimidating Magneto? Not gonna happen. Intimidating Toad? Sure. He'll fess up, give you the location of Magneto's hideout, and then either slip away or stab you in the back. Intimidating Pyro? Even easier. This is the guy who'd rather go to jail than die for Magneto's cause, so sure, intimidate him all you want. Because if you fail the roll, any one of these guys will still trounce you (or at least give it their best shot!). As an aside, I think Intimidate is THE PERFECT tactic for ending low-threat battles against unnamed badguys. This is a GREAT way to get out of grindy combats that everyone knows the PCs are going to win. Intimidate is like the [ENCOUNTER STOP] command, and should be used by more Players & DMs in order to save the fun fighting for the big, set-piece battles. That help at all? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Intimidate in combat: viable?
Top