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*Pathfinder & Starfinder
Intimidate in combat: viable?
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<blockquote data-quote="UngeheuerLich" data-source="post: 4823012" data-attributes="member: 59057"><p>I have an different opinion:</p><p> </p><p>the DC can be lowered or raised by the DM, but usually it is will + 10</p><p> </p><p>what could change the situation:</p><p> </p><p>making it easier:</p><p>- a monster beeing hurt several times in combat by the person</p><p>- a wizard displaying tricks with fire against wild animals</p><p>- seeing one of his allies beeing chopped in half by tha wicked axe (maybe also take bloodthirsty mien which does spell out tis bonus)</p><p>- one of your allies already run for his life</p><p>- you are hired for other duties... getting yourself killed was not exavtly in your contract</p><p>- you are the controller/leader of the group, your minions are disposable and you getting bloodied was not your intention...</p><p> </p><p>making it harder:</p><p>- the enemy is hired as a guard and running or surendering will make him fail his duty</p><p>- the enemy fears punishment by is master more than his death</p><p>- the enemy is under a spell which simply doesn´t allow him to surrender</p><p>- the enemy is simply too stupid</p><p>- the enemy has no escape route and has seen you torture prisoners</p><p>- the enemy hates you so much he rather dies than let you escape</p><p>- you are the only one bloodied and your team is clearly succeding, you are the defender and you know your team will not let you go down...</p><p> </p><p>you have your extraordinary high skill bonus:</p><p>- maybe you get to make an enemy flee when it is a bit harder... but when two or more of those conditions arise you may still fail.</p><p> </p><p>Also i would let you allow an insight check as a free action before you try it, and if you use an appropriate tool/power etc. I may still allow it...</p><p> </p><p>example:</p><p>- your enemy is cornered, you shift beferoe you start intimidating him, opening that route using prestidigitation to surround your hand in flames, let your eyes glow, intonating a spell formula which involves the names of some known demons...</p><p> </p><p>- having the right timing: don´t immediately use your intimidate check, use it after a series of misses and maybe a solid blow from your axe. Maybe after you used a power which has turned a certain hit from your enemy into a miss, after your enemy hit you too bloodied and you after a minor action recover as though this blow just didn´t happen...</p><p> </p><p>edit: and of course does it give experience!</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4823012, member: 59057"] I have an different opinion: the DC can be lowered or raised by the DM, but usually it is will + 10 what could change the situation: making it easier: - a monster beeing hurt several times in combat by the person - a wizard displaying tricks with fire against wild animals - seeing one of his allies beeing chopped in half by tha wicked axe (maybe also take bloodthirsty mien which does spell out tis bonus) - one of your allies already run for his life - you are hired for other duties... getting yourself killed was not exavtly in your contract - you are the controller/leader of the group, your minions are disposable and you getting bloodied was not your intention... making it harder: - the enemy is hired as a guard and running or surendering will make him fail his duty - the enemy fears punishment by is master more than his death - the enemy is under a spell which simply doesn´t allow him to surrender - the enemy is simply too stupid - the enemy has no escape route and has seen you torture prisoners - the enemy hates you so much he rather dies than let you escape - you are the only one bloodied and your team is clearly succeding, you are the defender and you know your team will not let you go down... you have your extraordinary high skill bonus: - maybe you get to make an enemy flee when it is a bit harder... but when two or more of those conditions arise you may still fail. Also i would let you allow an insight check as a free action before you try it, and if you use an appropriate tool/power etc. I may still allow it... example: - your enemy is cornered, you shift beferoe you start intimidating him, opening that route using prestidigitation to surround your hand in flames, let your eyes glow, intonating a spell formula which involves the names of some known demons... - having the right timing: don´t immediately use your intimidate check, use it after a series of misses and maybe a solid blow from your axe. Maybe after you used a power which has turned a certain hit from your enemy into a miss, after your enemy hit you too bloodied and you after a minor action recover as though this blow just didn´t happen... edit: and of course does it give experience! [/QUOTE]
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Intimidate in combat: viable?
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