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General Tabletop Discussion
*Pathfinder & Starfinder
Intimidate in combat: viable?
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<blockquote data-quote="ExploderWizard" data-source="post: 4823536" data-attributes="member: 66434"><p>I am of the opinion that no skill use should allow any player (or DM) to actually dictate the reaction of another character. There is magic for that sort of control. </p><p> </p><p>I do think skills such as intimidate should be able to influence behavior to a degree. I like the idea of a variety of results depending on the current situation and what the aggressor is trying to achieve. For example a demand for surrender might result in a temporary combat penalty as uncertainty sets in, an ordered retreat, outright flight, or actual surrender. Depending on how good the roll was, the flight or surrender might last the entire encounter or the target might get a save to return to the fight if the tide starts turning for his side. This would allow for a bit more flavor from the skill and keep it from becoming the dreaded I win button.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4823536, member: 66434"] I am of the opinion that no skill use should allow any player (or DM) to actually dictate the reaction of another character. There is magic for that sort of control. I do think skills such as intimidate should be able to influence behavior to a degree. I like the idea of a variety of results depending on the current situation and what the aggressor is trying to achieve. For example a demand for surrender might result in a temporary combat penalty as uncertainty sets in, an ordered retreat, outright flight, or actual surrender. Depending on how good the roll was, the flight or surrender might last the entire encounter or the target might get a save to return to the fight if the tide starts turning for his side. This would allow for a bit more flavor from the skill and keep it from becoming the dreaded I win button. [/QUOTE]
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Intimidate in combat: viable?
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