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General Tabletop Discussion
*Pathfinder & Starfinder
Intimidate in combat: viable?
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<blockquote data-quote="timbannock" data-source="post: 4824820" data-attributes="member: 17913"><p>Yes and no.</p><p></p><p>Yes, the roll should reflect more than just the roll: the player should say WHAT they are doing to intimidate the foe, and that will inform the decision of what result will occur. If the player says "I glare at him and tell him: tell me the location of Venger's headquarters," then the creature should -- if successfully intimidated -- try to the best of their ability to follow that line of reasoning (i.e., "reveal a secret").</p><p></p><p>No, because the situation may not be so 1:1 as that, or the creature may not be able to comply with that specific request. I.e., in the example above, if the creature doesn't know the location of Venger's hideout, perhaps it will simply surrender itself to the party, knowing it can't give them that info (because it doesn't have it). Or perhaps it will act as an inside agent for the PCs to find out that info, because they've successfully "cowed it to take some other action."</p><p></p><p>So, the player should inform the decision, but the DM is the final arbiter of what happens based on the situation.</p><p></p><p>Also remember the "specific beats general" rule in D&D (PHB, page really early in the book). If the adventure says "This enemy will not back down in a fight, but can be goaded/taunted into taking an action much more risky to itself without regard to this risk," then that beats out the ruling on Intimidate.</p><p></p><p>Funny how players forget this kind of thing ;-)</p></blockquote><p></p>
[QUOTE="timbannock, post: 4824820, member: 17913"] Yes and no. Yes, the roll should reflect more than just the roll: the player should say WHAT they are doing to intimidate the foe, and that will inform the decision of what result will occur. If the player says "I glare at him and tell him: tell me the location of Venger's headquarters," then the creature should -- if successfully intimidated -- try to the best of their ability to follow that line of reasoning (i.e., "reveal a secret"). No, because the situation may not be so 1:1 as that, or the creature may not be able to comply with that specific request. I.e., in the example above, if the creature doesn't know the location of Venger's hideout, perhaps it will simply surrender itself to the party, knowing it can't give them that info (because it doesn't have it). Or perhaps it will act as an inside agent for the PCs to find out that info, because they've successfully "cowed it to take some other action." So, the player should inform the decision, but the DM is the final arbiter of what happens based on the situation. Also remember the "specific beats general" rule in D&D (PHB, page really early in the book). If the adventure says "This enemy will not back down in a fight, but can be goaded/taunted into taking an action much more risky to itself without regard to this risk," then that beats out the ruling on Intimidate. Funny how players forget this kind of thing ;-) [/QUOTE]
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Intimidate in combat: viable?
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