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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Intimidate in combat: viable?
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<blockquote data-quote="Old Gumphrey" data-source="post: 4826167" data-attributes="member: 12872"><p>Ehhh...asking someone to "leave your table" over a skill bonus is easily one of the top 5 lamest things I've heard regarding gaming in a long time. "My way or the highway" isn't a good way to keep friends, either. I'll admit that while +23 intimidate at level 4 is hard to swallow, trying it out is another matter entirely. </p><p></p><p>Speaking of which, I played this character tonight. I forced surrender on a total of 4 creatures across 3 combats out of approximately 12 monsters. Due to the fact that I replaced 6 standard actions with Intimidate checks, and also due to the fact that I replaced feats like Dual Implement Mastery and Expertise with Skill Focus and Arcane Familiar, it was WIDELY accepted that I was by far the lowest damage-dealing striker in the party. That said, I only pulled my weight due to the fact that I made enemies think twice and take off running, lay down their weapons and give up, or mozey away suddenly uninterested (in the case of an animal). </p><p></p><p>Nobody at the table found it as ungodly stupidly powerful as most of this thread would have them believe, since, while I was attempting to Intimidate things and failing a couple of times, the rogue was just GINSU SLICING everything in his path. Seriously. When creatures have like 70 HP, and you deal 35 damage in one hit, what the hell is the difference if you Intimidate them, or just deal the 35 damage (other than, of course, the obvious fact that you avoid committing murder)!?</p><p></p><p></p><p></p><p>I'll acquiesce to that--but only because you're right.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 4826167, member: 12872"] Ehhh...asking someone to "leave your table" over a skill bonus is easily one of the top 5 lamest things I've heard regarding gaming in a long time. "My way or the highway" isn't a good way to keep friends, either. I'll admit that while +23 intimidate at level 4 is hard to swallow, trying it out is another matter entirely. Speaking of which, I played this character tonight. I forced surrender on a total of 4 creatures across 3 combats out of approximately 12 monsters. Due to the fact that I replaced 6 standard actions with Intimidate checks, and also due to the fact that I replaced feats like Dual Implement Mastery and Expertise with Skill Focus and Arcane Familiar, it was WIDELY accepted that I was by far the lowest damage-dealing striker in the party. That said, I only pulled my weight due to the fact that I made enemies think twice and take off running, lay down their weapons and give up, or mozey away suddenly uninterested (in the case of an animal). Nobody at the table found it as ungodly stupidly powerful as most of this thread would have them believe, since, while I was attempting to Intimidate things and failing a couple of times, the rogue was just GINSU SLICING everything in his path. Seriously. When creatures have like 70 HP, and you deal 35 damage in one hit, what the hell is the difference if you Intimidate them, or just deal the 35 damage (other than, of course, the obvious fact that you avoid committing murder)!? I'll acquiesce to that--but only because you're right. [/QUOTE]
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Intimidate in combat: viable?
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