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General Tabletop Discussion
*Pathfinder & Starfinder
Intimidate in combat: viable?
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<blockquote data-quote="Ulthwithian" data-source="post: 4828869" data-attributes="member: 60612"><p>A couple of things, here.</p><p></p><p>First, the options under Success are clearly options for the Player, not the DM. As a parallel construction, it would 'break out' as </p><p></p><p>"Success: Force a bloodied creature to surrender OR Force a creature to reveal a secret OR Force..."</p><p></p><p>Since someone cannot intentionally force something on something else, this shows that if I want to use Intimidate to make someone surrender, I can choose that.</p><p></p><p>Whether that is what <em>happens</em> or not is another issue altogether.</p><p></p><p>Having said that, I'll put myself down on the side of those who are more or less against the OP. </p><p></p><p>To the OP: The skill clearly states that the DC for the check is either 'Will + 10', OR 'whatever the DM says', and obviously the DM must set the DC. This means that the DM is clearly within his rights to set ALL DCs for this check at 100 or above. Would the DM be rather vengeful to do this to you? Yes.</p><p></p><p>However, <em>by the same argument</em>, to clearly deny the fact that the DM has this option (which you have implicitly done in more than one post by giving only the part of the DC-setting text that you want to use), you are committing the exact same error that you decry in the above reaction by the DM.</p><p></p><p>Finally, I must say also that if you would come to my game and tell <em>me</em> how I <em>must</em> run the game, you would be leaving my game quite rapidly.</p><p></p><p>Regarding the Intimidate rules, I think it should be a Fear effect and should have appropriate modifiers as such. (Hellfire Blood Tieflings should get a +1 on it, Halflings should get a +5 against it, etc.)</p></blockquote><p></p>
[QUOTE="Ulthwithian, post: 4828869, member: 60612"] A couple of things, here. First, the options under Success are clearly options for the Player, not the DM. As a parallel construction, it would 'break out' as "Success: Force a bloodied creature to surrender OR Force a creature to reveal a secret OR Force..." Since someone cannot intentionally force something on something else, this shows that if I want to use Intimidate to make someone surrender, I can choose that. Whether that is what [I]happens[/I] or not is another issue altogether. Having said that, I'll put myself down on the side of those who are more or less against the OP. To the OP: The skill clearly states that the DC for the check is either 'Will + 10', OR 'whatever the DM says', and obviously the DM must set the DC. This means that the DM is clearly within his rights to set ALL DCs for this check at 100 or above. Would the DM be rather vengeful to do this to you? Yes. However, [I]by the same argument[/I], to clearly deny the fact that the DM has this option (which you have implicitly done in more than one post by giving only the part of the DC-setting text that you want to use), you are committing the exact same error that you decry in the above reaction by the DM. Finally, I must say also that if you would come to my game and tell [I]me[/I] how I [I]must[/I] run the game, you would be leaving my game quite rapidly. Regarding the Intimidate rules, I think it should be a Fear effect and should have appropriate modifiers as such. (Hellfire Blood Tieflings should get a +1 on it, Halflings should get a +5 against it, etc.) [/QUOTE]
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Intimidate in combat: viable?
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