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*Pathfinder & Starfinder
Intimidate, or "whoops I wasted my skill points"
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<blockquote data-quote="Hella_Tellah" data-source="post: 4206193" data-attributes="member: 52669"><p>I'd rather have Intimidate and Diplomacy have very informal rules. I'd make them both "attacks" versus will defense, with the stipulation that the DM should modify the NPC's will defense based on the NPC's personality, the quality of roleplaying that accompanies the roll, and the overall situation.</p><p></p><p>Here's the amount of game text I'd be happiest with:</p><p></p><p><span style="font-family: 'Palatino Linotype'">"Intimidate: Opposed by the target's will defense. On a successful roll, the target is intimidated. DMs should determine what "intimidated" means in the context of the encounter, and should modify the target's will defense against the attempted intimidation based on the target's personality, the roleplaying that accompanies the roll, and the overall situation. Players can attempt to intimidate other players, but the targeted player is free to determine what it means for her character to be intimidated."</span></p><p></p><p>That's pretty much how I run it now. I expect, though, that WotC would include a table of modifiers, with listings of circumstances that could affect the roll. I'd ignore the table and make up modifiers on the spot, myself, but other people use their books more at the table than I like to.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4206193, member: 52669"] I'd rather have Intimidate and Diplomacy have very informal rules. I'd make them both "attacks" versus will defense, with the stipulation that the DM should modify the NPC's will defense based on the NPC's personality, the quality of roleplaying that accompanies the roll, and the overall situation. Here's the amount of game text I'd be happiest with: [FONT=Palatino Linotype]"Intimidate: Opposed by the target's will defense. On a successful roll, the target is intimidated. DMs should determine what "intimidated" means in the context of the encounter, and should modify the target's will defense against the attempted intimidation based on the target's personality, the roleplaying that accompanies the roll, and the overall situation. Players can attempt to intimidate other players, but the targeted player is free to determine what it means for her character to be intimidated."[/FONT] That's pretty much how I run it now. I expect, though, that WotC would include a table of modifiers, with listings of circumstances that could affect the roll. I'd ignore the table and make up modifiers on the spot, myself, but other people use their books more at the table than I like to. [/QUOTE]
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Intimidate, or "whoops I wasted my skill points"
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